Global Video Games Advertising Market Size, Status and Forecast 2020-2026

SKU ID : QYR- 15869450

Publishing Date : 01-Jul-2020

No. of pages : 133

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  • Video games are electronic games that require a video device for the user interface of the game. The device can be a mobile display or a PC monitor, or a TV screen. Based on the electronic system employed, they are categorized in the form of platforms such as mobile, PC, and TV. Different types of games are available for a number of gaming platforms. Video games are available in two major formats - physical and digital. The physical format comes in the form of compact discs, which are used while playing the game. In the digital format, the game is downloaded and played.
    According to the report, one of the major drivers for this market is Increasing growth of the HDR technology. HDR is a technology for displaying a wider range of color tones with more emphasis on details.

    Market Analysis and Insights: Global Video Games Advertising Market
    The global Video Games Advertising market size is projected to reach US$ XX million by 2026, from US$ XX million in 2020, at a CAGR of XX%% during 2021-2026.

    Global Video Games Advertising Scope and Market Size
    Video Games Advertising market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Video Games Advertising market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

    The key players covered in this study


    BrightRoll
    Flurry
    Google
    InMobi
    AppNexus
    Byyd
    Fiksu
    IAD
    Kiip
    Matomy Media
    Millennial Media
    Platform One
    MobPartner
    MoPub
    Tapjoy
    SpotXchange
    Tremor Video
    TubeMogul

    Market segment by Type, the product can be split into


    Reward-Based Video Game Advertising
    Banner Video Game Advertising
    Native Video Game Advertising

    Market segment by Application, split into


    Commercial
    Service Industry
    Manufacturing Industry
    Others

    Market segment by Regions/Countries, this report covers


    North America
    Europe
    China
    Japan
    Southeast Asia
    India

    Frequently Asked Questions



    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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