A Portable Gaming Console is a small handheld, self-contained video game console with a built-in screen, game controls and speakers. Portable Gaming Consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.
Market Analysis and Insights: Global Portable Gaming Consoles Market
Due to the COVID-19 pandemic, the global Portable Gaming Consoles market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the review period. Fully considering the economic change by this health crisis, Single Function Gaming Consoles accounting for % of the Portable Gaming Consoles global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While Children segment is altered to an % CAGR throughout this forecast period.
China Portable Gaming Consoles market size is valued at US$ million in 2021, while the US and Europe Portable Gaming Consoles are US$ million and US$ million, severally. The proportion of the US is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Portable Gaming Consoles landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period.
The global key manufacturers of Portable Gaming Consoles include Nintendo, Sony, Microsoft and GamePad Digital, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
Global Portable Gaming Consoles Scope and Segment
Portable Gaming Consoles market is segmented by Type and by Application. Players, stakeholders, and other participants in the global Portable Gaming Consoles market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
Single Function Gaming Consoles
Multifunction Gaming Consoles
Segment by Application
Children
Adults
By Company
Nintendo
Sony
Microsoft
GamePad Digital
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Market Analysis and Insights: Global Portable Gaming Consoles Market
Due to the COVID-19 pandemic, the global Portable Gaming Consoles market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the review period. Fully considering the economic change by this health crisis, Single Function Gaming Consoles accounting for % of the Portable Gaming Consoles global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While Children segment is altered to an % CAGR throughout this forecast period.
China Portable Gaming Consoles market size is valued at US$ million in 2021, while the US and Europe Portable Gaming Consoles are US$ million and US$ million, severally. The proportion of the US is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Portable Gaming Consoles landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period.
The global key manufacturers of Portable Gaming Consoles include Nintendo, Sony, Microsoft and GamePad Digital, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
Global Portable Gaming Consoles Scope and Segment
Portable Gaming Consoles market is segmented by Type and by Application. Players, stakeholders, and other participants in the global Portable Gaming Consoles market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
Single Function Gaming Consoles
Multifunction Gaming Consoles
Segment by Application
Children
Adults
By Company
Nintendo
Sony
Microsoft
GamePad Digital
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Frequently Asked Questions
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