Gesture recognition is the ability of a device to identify and respond to different gestures, such as movement of hands, fingers, arms, head, or the entire body, of an individual.
This technology is used in the electronic devices such as smartphones, gaming consoles, laptops, tablets, smart televisions, and smart wearable devices. It is estimated that gaming and smartphones gesture recognition market will grow rapidly from 2013 to 2020 when compared to others. For example, in 2013 the worldwide sales of smartphones are estimated to be 970 million units, and are estimated to reach 2.8 billion units by 2020. Hence the gesture recognition technology in the smartphones grows rapidly. Gesture recognition technology is based on the sensors such as image sensors, light sensors, infrared sensors, MEMS and others. The market for Image sensors and infrared sensors are growing rapidly as these sensors are included in all the gesture recognition products. The detailed market analysis, factors responsible for driving the market, challenges, and constraints, the new technologies are also explained in this report.
Market Analysis and Insights: Global Gesture Recognition for Desktop and Portable PCs Market
The research report studies the Gesture Recognition for Desktop and Portable PCs market using different methodologies and analyzes to provide accurate and in-depth information about the market. For a clearer understanding, it is divided into several parts to cover different aspects of the market. Each area is then elaborated to help the reader comprehend the growth potential of each region and its contribution to the global market. The researchers have used primary and secondary methodologies to collate the information in the report. They have also used the same data to generate the current market scenario. This report is aimed at guiding people towards an apprehensive, better, and clearer knowledge of the market.
The global Gesture Recognition for Desktop and Portable PCs market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.
Global Gesture Recognition for Desktop and Portable PCs Scope and Segment
The global Gesture Recognition for Desktop and Portable PCs market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Gesture Recognition for Desktop and Portable PCs market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type, and by Application for the period 2016-2027.
Segment by Type
2D Gesture Recognition
3D Gesture Recognition
Segment by Application
Desktop
Portable PCs
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Latin America
Mexico
Brazil
Middle East & Africa
Turkey
Saudi Arabia
UAE
By Company
eyeSight Technologies
Intel
PointGrab
SoftKinetic
This technology is used in the electronic devices such as smartphones, gaming consoles, laptops, tablets, smart televisions, and smart wearable devices. It is estimated that gaming and smartphones gesture recognition market will grow rapidly from 2013 to 2020 when compared to others. For example, in 2013 the worldwide sales of smartphones are estimated to be 970 million units, and are estimated to reach 2.8 billion units by 2020. Hence the gesture recognition technology in the smartphones grows rapidly. Gesture recognition technology is based on the sensors such as image sensors, light sensors, infrared sensors, MEMS and others. The market for Image sensors and infrared sensors are growing rapidly as these sensors are included in all the gesture recognition products. The detailed market analysis, factors responsible for driving the market, challenges, and constraints, the new technologies are also explained in this report.
Market Analysis and Insights: Global Gesture Recognition for Desktop and Portable PCs Market
The research report studies the Gesture Recognition for Desktop and Portable PCs market using different methodologies and analyzes to provide accurate and in-depth information about the market. For a clearer understanding, it is divided into several parts to cover different aspects of the market. Each area is then elaborated to help the reader comprehend the growth potential of each region and its contribution to the global market. The researchers have used primary and secondary methodologies to collate the information in the report. They have also used the same data to generate the current market scenario. This report is aimed at guiding people towards an apprehensive, better, and clearer knowledge of the market.
The global Gesture Recognition for Desktop and Portable PCs market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.
Global Gesture Recognition for Desktop and Portable PCs Scope and Segment
The global Gesture Recognition for Desktop and Portable PCs market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Gesture Recognition for Desktop and Portable PCs market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type, and by Application for the period 2016-2027.
Segment by Type
2D Gesture Recognition
3D Gesture Recognition
Segment by Application
Desktop
Portable PCs
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Latin America
Mexico
Brazil
Middle East & Africa
Turkey
Saudi Arabia
UAE
By Company
eyeSight Technologies
Intel
PointGrab
SoftKinetic
Frequently Asked Questions
This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
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- By End User/Applications
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