Global Gaming Machine Market Professional Survey Report 2019

SKU ID : QYR- 14017771

Publishing Date : 30-Sep-2019

No. of pages : 105

PRICE
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  • Gaming Machines are casino gambling machines with three or more reels which spin when a button is pushed. Gaming Machines are also known as one-armed bandits because they were originally operated by one lever on the side of the machine as opposed to a button on the front panel, and because of their ability to leave the player in debt and impoverished
    First, for industry structure analysis, the Gaming Machine industry is relatively concentrated. These manufacturers ranging from large multinational corporations to small privately owned companies compete in this industry. The top five producers account for about 70% of the revenue market. Regionally, North America is the biggest market Gaming Machines.
    Second, North America occupied 41.56% of the consumption market in 2016. It is followed by Europe and Japan, which respectively have around 19.52% and 9.21% of the global total industry. Other countries have a small amount of consumption.

    The global Gaming Machine market was valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
    This report focuses on Gaming Machine volume and value at global level, regional level and company level. From a global perspective, this report represents overall Gaming Machine market size by analyzing historical data and future prospect.
    Regionally, this report categorizes the production, apparent consumption, export and import of Gaming Machine in North America, Europe, China, Japan, Southeast Asia and India.
    For each manufacturer covered, this report analyzes their Gaming Machine manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.

    The following manufacturers are covered:
    Scientific Games
    IGT
    Aristocrat Leisure
    Novomatic
    Konami Gaming
    Ainsworth Game Technology
    Multimedia Games
    Universal Entertainment

    Segment by Regions
    North America
    Europe
    China
    Japan
    Southeast Asia
    India

    Segment by Type
    Reel Gaming Machine
    Video Gaming Machine
    Multi-denomination Gaming Machine
    Other

    Segment by Application
    New/ expansion
    Replacement

    Frequently Asked Questions



    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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