Global Game Engines Market Analysis 2012-2017 and Forecast 2018-2023

SKU ID : 99ST- 11842680

Publishing Date : 22-Jun-2018

No. of pages : 127


  • Snapshot
    A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
    The global Game Engines market will reach xxx Million USD in 2017 and CAGR xx% 2011-2017. The report begins from overview of Industry Chain structure, and describes industry environment, then analyses market size and forecast of Game Engines by product, region and application, in addition, this report introduces market competition situation among the vendors and company profile, besides, market price analysis and value chain features are covered in this report.
    Product Type Coverage (Market Size & Forecast, Major Company of Product Type etc.):
    3D Game Engines
    2.5D Game Engines
    2D Game Engines
    Company Coverage (Sales Revenue, Price, Gross Margin, Main Products etc.):
    Epic Games
    Unity Technologies
    Chukong Tech
    Valve Corporation
    YoYo Games
    The Game Creators
    Marmalade Tech
    Idea Fabrik
    Leadwerks Software
    Corona Labs (Organization)
    Silicon Studio Corp
    Garage Games
    Briar Wallace/Blender Foundation (Organization)
    The OGRE Team (Organization)
    Godot Engine (Community developed)
    Mario Zechner (Personal)
    Application Coverage (Market Size & Forecast, Different Demand Market by Region, Main Consumer Profile etc.):
    PC Games
    Mobile Games
    TV Games
    Other Games
    Region Coverage (Regional Output, Demand & Forecast by Countries etc.):
    North America
    South America
    Middle East & Africa