Global Game Consoles Market Report, History and Forecast 2015-2026, Breakdown Data by Manufacturers, Key Regions, Types and Application

SKU ID : QYR- 16278826

Publishing Date : 26-Aug-2020

No. of pages : 115

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  • Gaming console is a specialized computer that is designed for interactive video gameplay and display services. A video game console functions like a PC, and it is built with the same components such as a CPU, a GPU, and RAM. Consumers play the game through a controller, which can be a handheld device with buttons, joysticks, or keypads. The video output and sound output are delivered through a TV or a similar audio-visual system.
    The segment “TV game consoles” holds the highest share of the video game console market; while “handheld game console” accounts for the remaining share. 

    Market Analysis and Insights: Global Game Consoles Market
    The global Game Consoles market size is projected to reach US$ 15210 million by 2026, from US$ 14460 million in 2020, at a CAGR of 0.9% during 2021-2026.
    Global Game Consoles Scope and Segment
    The global Game Consoles market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Game Consoles market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type, and by Application for the period 2015-2026.
    The major regions covered in the report are North America, Europe, Asia-Pacific, South America, Middle East & Africa, etc. The report has specifically covered major countries including U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc. It includes revenue and volume analysis of each region and their respective countries for the forecast years. It also contains country-wise volume and revenue from the year 2015 to 2020. Additionally, it provides the reader with accurate data on volume sales according to the consumption for the same years.

    Segment by Type, the Game Consoles market is segmented into
    Home Video Game Consoles
    Handheld Game Consoles
    Microconsoles
    Dedicated Consoles

    Segment by Application, the Game Consoles market is segmented into
    Household Use
    Commercial Use

    Game Consoles market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Game Consoles business, the date to enter into the Game Consoles market, Game Consoles product introduction, recent developments, etc.
    The major vendors covered:
    Microsoft
    Nintendo
    Sony
    Razer
    NVIDIA
    OUYA
    Tommo
    ...

    Geographic Segmentation
    The report offers exhaustive assessment of different region-wise and country-wise Game Consoles markets such as U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc. Key regions covered in the report are North America, Europe, Asia-Pacific, Latin America, and the Middle East and Africa.
    For the period 2015-2026, the report provides country-wise revenue and volume sales analysis and region-wise revenue and volume analysis of the global Game Consoles market. For the period 2015-2020, it provides sales (consumption) analysis and forecast of different regional markets by Application as well as by Type in terms of volume.

    Frequently Asked Questions



    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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