Global Family/Indoor Entertainment Centers Market Size, Status and Forecast 2018-2025

SKU ID : QYR- 12214987

Publishing Date : 29-Aug-2018

No. of pages : 108

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  • This report focuses on the global Family/Indoor Entertainment Centers status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Family/Indoor Entertainment Centers development in United States, Europe and China.

    With continuous innovations in technological aspects, family entertainment centres are offering a diversified range of gaming options for their customers. New technologies such as virtual reality gaming, 3D technology, etc. are trending and consumers are preferring modern ways of entertainment over traditional entertainment options.
    Rising income among families is the prime factor leading to the increase in the expenditure capabilities on entertainment and leisure activities.
    New entertainment technologies implemented in the family entertainment centers such as virtual reality gaming, 3D technology, etc. are trending and consumers prefer modern ways of entertainment over traditional entertainment options.
    Eastern and Western Europe follows the MEA region in case of the revenue generation. United States and Latin America are expected to show higher growth rate in terms of revenue generation. APEJ and Japan are expected to grow at highest CAGR owing to changing lifestyles and rising disposable income.
    In 2017, the global Family/Indoor Entertainment Centers market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

    The key players covered in this study
    Dave & Buster’s
    CEC Entertainment
    Main Event Entertainment
    Legoland Discovery Center
    Scene 75 Entertainment Centers
    Gatti’s Pizza
    Bowlmor AMF
    Nickelodeon Universe
    Lucky Strike
    Smaash Entertainment
    Amoeba Services
    Funcity
    Time Zone Entertainment
    Tenpin
    Kidzania
    Bandai Namco Entertainment
    Toy Town
    Walt Disney

    Market analysis by product type
    Arcade Studios
    VR gaming zones
    Sports arcades

    Market analysis by market
    Families with Children (0-9)
    Families with Children (9-12)
    Teenagers (12-18)
    Young Adults (18-24)
    Adults (24+)

    Market analysis by Region
    United States
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America

    The study objectives of this report are:
    To analyze global Family/Indoor Entertainment Centers status, future forecast, growth opportunity, key market and key players.
    To present the Family/Indoor Entertainment Centers development in United States, Europe and China.
    To strategically profile the key players and comprehensively analyze their development plan and strategies.
    To define, describe and forecast the market by product type, market and key regions.

    In this study, the years considered to estimate the market size of Family/Indoor Entertainment Centers are as follows:
    History Year: 2017-2018
    Base Year: 2017
    Estimated Year: 2018
    Forecast Year 2018 to 2025
    For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

    Frequently Asked Questions



    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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