According to the latest research, the global eSports Betting market size was valued at USD 682.63 million in 2022 and is expected to expand at a CAGR of 24.92% during the forecast period, reaching USD 2594.51 million by 2028.
Esports (also known as electronic sports, e-sports, or eSports) is a form of competition using video games. Most commonly, esports takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Esports betting falls under the category of betting on sports. It is reliant on bookmakers and sportsbooks that offer specific odds such as tie-ups, scores, etc. Players predict an outcome and wager some money on it.
Industry Trends
Esports Betting has more diversified forms
There are more and more forms of esports betting. Although e-sports is a new thing, it also retains the traditional e-sports operation mode. For example, setting up e-sports betting websites, using social connections for gambling, etc. On the basis of the original model, the current e-sports betting has more diversified ways to attract gamblers. For example, some operators also promote through social platforms, using Twitch, Twitter and YouTube for promotion and so on. In addition to placing pop-up advertisements, these social platforms can also invite anchors to promote. For example, changing the host’s nickname to an e-sports betting website and other novel drainage methods. In addition, the content of e-sports betting is diversified. Traditional betting is mostly based on winning or losing, and sports betting also has a supplementary spread, and the betting content is single. In e-sports betting, in addition to traditional betting on victory and defeat, betting on point difference, there are also betting on the number of kills, betting on tower push time, betting ranking, etc. Various indicators can be used as betting content.
Market Challenges
Integrity issues
One of the main challenges of esports betting is integrity. There has always been an integrity issue in esports, but today it's more serious than ever. Match-fixing is more rampant than one might expect. With the penetration of e-sports in the e-sports industry, the results of e-sports may be artificially manipulated. For example, there have been situations where players bet on themselves in a counterfeit match. These players would bet on themselves in advance, and then manipulate the result of the game through on-site operations. Global e-sports scandals, such as high-low matches in games, collusion between operators and players to manage profits, and unregulated peripheral casinos, may bring integrity risks to e-sports. These will reduce the initiative and trust of customers to a certain extent, thus threatening the development of the industry. The lack of proper anti-fraud and cheating mechanisms can also seriously hinder the development of the esports betting market.
Therefore, diversified forms of e-sports betting will attract more and more customer groups, and the global e-sports betting market will become wider and wider.
Region Overview:
In 2021, the share of the eSports Betting market in Europe stood at 20.23%.
Company Overview:
888 Holdings PLC is one of the major players operating in the eSports Betting market, holding a share of 15.51% in 2022.
888 Holdings PLC is a multinational online sports betting company. The company offers online sports betting primarily in the European market. In March 2019, 888 Holdings PLC acquired Dublin-based Dedsert Ltd, which provides a sports betting platform to UK-licensed bookmaker BetBright, for £15 million.
Betway Group is a global online gambling company with a number of products including Betway Sportsbook, Betway Casino, Betway Vegas and Betway Esports. Betway Group is a leading provider of innovative and exciting entertainment in sports betting, casino and esports betting. The company has always been at the forefront of the online gaming industry, providing innovative and interactive gaming experiences in a fair, safe and responsible environment. The company focuses on Gaming, e-sports, sports betting and other fields.
Segmentation Overview:
By type, League of Legends segment accounted for the largest share of market in 2021.
League of Legends
Differentiate according to the type of game.League of Legends is a 5v5 multiplayer online combat skill game developed and published by Riot Games.
Dota 2
Dota 2 is a free multiplayer online battle arena game developed by Valve.
CS: GO
CS: GO is a first-person shooter game jointly developed by Valve and Secret Road Entertainment. The game can run on platforms such as PC, PlayStation 3 and Xbox 360.
Others
It mainly includes a series of games such as Overwatch and FIFA.
Application Overview:
The market's largest segment by application is the segment Ages 18-25, with a market share of 75.11% in 2021.
Ages 18-25 Refers to customers aged between 18-25.
Ages 26-30 Refers to customers aged between 26-30.
Ages 31 and Above Refers to the age of the customer is greater than or equal to 30 years old.
This report elaborates on the market size, market characteristics, and market growth of the eSports Betting industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of eSports Betting. The report also introduces players in the industry from the perspective of the value chain and looks into the leading companies.
Key Points this Global eSports Betting Market Report Include:
Market Size Estimates: eSports Betting market size estimation in terms of revenue and sales from 2018-2028
Market Dynamic and Trends: eSports Betting market drivers, restraints, opportunities, and challenges
Macro-economy and Regional Conflict: Influence of global inflation and Russia & Ukraine War on the eSports Betting market
Segment Market Analysis: eSports Betting market revenue and sales by type and by application from 2018-2028
Regional Market Analysis: eSports Betting market situations and prospects in major and top regions and countries
eSports Betting Market
eSports Betting Industry Chain: eSports Betting market raw materials & suppliers, manufacturing process, distributors by region, downstream customers
eSports Betting Industry News, Policies by regions
eSports Betting Industry Porters Five Forces Analysis
Key players in the global eSports Betting market are covered in Chapter 2:
Betcris
Luckbox
Bet365
Betfred
Kindred Group
Draft Kings
Esports Entertainment Group
Bovada
Bet-at-home.com
Galaxy.bet
Flutter Entertainment
Entain plc
Betway
888 Holdings
Betvictor
GG.BET
Betsson AB
Everygame
BetWinner
Pinnacle
In Chapter 6 and Chapter 9, on the basis of types, the eSports Betting market from 2018 to 2028 is primarily split into:
LOL
CS: GO
Dota 2
Others
In Chapter 7 and Chapter 10, on the basis of applications, the eSports Betting market from 2018 to 2028 covers:
Ages 19-25
Ages 26-30
Ages 31 and Above
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions from 2018 to 2028 are covered in Chapter 8 and Chapter 11:
United States
Europe
China
Japan
India
Southeast Asia
Latin America
Middle East and Africa
Others
In summary, this report relies on sources from both primary and secondary, combines comprehensive quantitative analysis with detailed qualitative analysis, and pictures the market from a macro overview to micro granular segment aspects. Whatever your role in this industry value chain is, you should benefit from this report with no doubt.
Chapter Outline
This report consists of 12 chapters. Below is a brief guideline to help you quickly grasp the main contents of each chapter:
Chapter 1 first introduces the product overview, market scope, product classification, application, and regional division, and then summarizes the global eSports Betting market size in terms of revenue, sales volume, and average price.
Chapter 2 analyzes the main companies in the eSports Betting industry, including their main businesses, products/services, sales, prices, revenue, gross profit margin, and the latest developments/updates.
Chapter 3 is an analysis of the competitive environment of eSports Betting market participants. This mainly includes the revenue, sales, market share, and average price of the top players, along with the market concentration ratio in 2022 and the players' M&A and expansion in recent years.
Chapter 4 is an analysis of the eSports Betting industrial chain, including raw material analysis, manufacturing cost structure, distributors, and major downstream buyers.
Chapter 5 focuses on eSports Betting market dynamics and marketing strategy analysis, which include opportunities, challenges, industry development trends under inflation, industry news and policies analyzed by region, Porter's Five Forces analysis, as well as direct and indirect marketing, and the development trends of marketing channels.
Chapters 6-8 have segmented the eSports Betting market by type, application, and region, with a focus on sales and value from 2018 to 2023 from both vertical and horizontal perspectives.
Chapters 9-11 provide detailed eSports Betting market forecast data for 2023-2028, broken down by type and application, region, and major countries to help understand future growth trends.
Chapter 12 concludes with an explanation of the data sources and research methods. Verify and analyze through preliminary research to obtain final quantitative and qualitative data.
2022
Esports (also known as electronic sports, e-sports, or eSports) is a form of competition using video games. Most commonly, esports takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Esports betting falls under the category of betting on sports. It is reliant on bookmakers and sportsbooks that offer specific odds such as tie-ups, scores, etc. Players predict an outcome and wager some money on it.
Industry Trends
Esports Betting has more diversified forms
There are more and more forms of esports betting. Although e-sports is a new thing, it also retains the traditional e-sports operation mode. For example, setting up e-sports betting websites, using social connections for gambling, etc. On the basis of the original model, the current e-sports betting has more diversified ways to attract gamblers. For example, some operators also promote through social platforms, using Twitch, Twitter and YouTube for promotion and so on. In addition to placing pop-up advertisements, these social platforms can also invite anchors to promote. For example, changing the host’s nickname to an e-sports betting website and other novel drainage methods. In addition, the content of e-sports betting is diversified. Traditional betting is mostly based on winning or losing, and sports betting also has a supplementary spread, and the betting content is single. In e-sports betting, in addition to traditional betting on victory and defeat, betting on point difference, there are also betting on the number of kills, betting on tower push time, betting ranking, etc. Various indicators can be used as betting content.
Market Challenges
Integrity issues
One of the main challenges of esports betting is integrity. There has always been an integrity issue in esports, but today it's more serious than ever. Match-fixing is more rampant than one might expect. With the penetration of e-sports in the e-sports industry, the results of e-sports may be artificially manipulated. For example, there have been situations where players bet on themselves in a counterfeit match. These players would bet on themselves in advance, and then manipulate the result of the game through on-site operations. Global e-sports scandals, such as high-low matches in games, collusion between operators and players to manage profits, and unregulated peripheral casinos, may bring integrity risks to e-sports. These will reduce the initiative and trust of customers to a certain extent, thus threatening the development of the industry. The lack of proper anti-fraud and cheating mechanisms can also seriously hinder the development of the esports betting market.
Therefore, diversified forms of e-sports betting will attract more and more customer groups, and the global e-sports betting market will become wider and wider.
Region Overview:
In 2021, the share of the eSports Betting market in Europe stood at 20.23%.
Company Overview:
888 Holdings PLC is one of the major players operating in the eSports Betting market, holding a share of 15.51% in 2022.
888 Holdings PLC is a multinational online sports betting company. The company offers online sports betting primarily in the European market. In March 2019, 888 Holdings PLC acquired Dublin-based Dedsert Ltd, which provides a sports betting platform to UK-licensed bookmaker BetBright, for £15 million.
Betway Group is a global online gambling company with a number of products including Betway Sportsbook, Betway Casino, Betway Vegas and Betway Esports. Betway Group is a leading provider of innovative and exciting entertainment in sports betting, casino and esports betting. The company has always been at the forefront of the online gaming industry, providing innovative and interactive gaming experiences in a fair, safe and responsible environment. The company focuses on Gaming, e-sports, sports betting and other fields.
Segmentation Overview:
By type, League of Legends segment accounted for the largest share of market in 2021.
League of Legends
Differentiate according to the type of game.League of Legends is a 5v5 multiplayer online combat skill game developed and published by Riot Games.
Dota 2
Dota 2 is a free multiplayer online battle arena game developed by Valve.
CS: GO
CS: GO is a first-person shooter game jointly developed by Valve and Secret Road Entertainment. The game can run on platforms such as PC, PlayStation 3 and Xbox 360.
Others
It mainly includes a series of games such as Overwatch and FIFA.
Application Overview:
The market's largest segment by application is the segment Ages 18-25, with a market share of 75.11% in 2021.
Ages 18-25 Refers to customers aged between 18-25.
Ages 26-30 Refers to customers aged between 26-30.
Ages 31 and Above Refers to the age of the customer is greater than or equal to 30 years old.
This report elaborates on the market size, market characteristics, and market growth of the eSports Betting industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of eSports Betting. The report also introduces players in the industry from the perspective of the value chain and looks into the leading companies.
Key Points this Global eSports Betting Market Report Include:
Market Size Estimates: eSports Betting market size estimation in terms of revenue and sales from 2018-2028
Market Dynamic and Trends: eSports Betting market drivers, restraints, opportunities, and challenges
Macro-economy and Regional Conflict: Influence of global inflation and Russia & Ukraine War on the eSports Betting market
Segment Market Analysis: eSports Betting market revenue and sales by type and by application from 2018-2028
Regional Market Analysis: eSports Betting market situations and prospects in major and top regions and countries
eSports Betting Market
Competitive Landscape
and Major Players: Analysis of 10-15 leading market players, sales, price, revenue, gross, gross margin, product/service profile and recent development/updates, etc.eSports Betting Industry Chain: eSports Betting market raw materials & suppliers, manufacturing process, distributors by region, downstream customers
eSports Betting Industry News, Policies by regions
eSports Betting Industry Porters Five Forces Analysis
Key players in the global eSports Betting market are covered in Chapter 2:
Betcris
Luckbox
Bet365
Betfred
Kindred Group
Draft Kings
Esports Entertainment Group
Bovada
Bet-at-home.com
Galaxy.bet
Flutter Entertainment
Entain plc
Betway
888 Holdings
Betvictor
GG.BET
Betsson AB
Everygame
BetWinner
Pinnacle
In Chapter 6 and Chapter 9, on the basis of types, the eSports Betting market from 2018 to 2028 is primarily split into:
LOL
CS: GO
Dota 2
Others
In Chapter 7 and Chapter 10, on the basis of applications, the eSports Betting market from 2018 to 2028 covers:
Ages 19-25
Ages 26-30
Ages 31 and Above
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions from 2018 to 2028 are covered in Chapter 8 and Chapter 11:
United States
Europe
China
Japan
India
Southeast Asia
Latin America
Middle East and Africa
Others
In summary, this report relies on sources from both primary and secondary, combines comprehensive quantitative analysis with detailed qualitative analysis, and pictures the market from a macro overview to micro granular segment aspects. Whatever your role in this industry value chain is, you should benefit from this report with no doubt.
Chapter Outline
This report consists of 12 chapters. Below is a brief guideline to help you quickly grasp the main contents of each chapter:
Chapter 1 first introduces the product overview, market scope, product classification, application, and regional division, and then summarizes the global eSports Betting market size in terms of revenue, sales volume, and average price.
Chapter 2 analyzes the main companies in the eSports Betting industry, including their main businesses, products/services, sales, prices, revenue, gross profit margin, and the latest developments/updates.
Chapter 3 is an analysis of the competitive environment of eSports Betting market participants. This mainly includes the revenue, sales, market share, and average price of the top players, along with the market concentration ratio in 2022 and the players' M&A and expansion in recent years.
Chapter 4 is an analysis of the eSports Betting industrial chain, including raw material analysis, manufacturing cost structure, distributors, and major downstream buyers.
Chapter 5 focuses on eSports Betting market dynamics and marketing strategy analysis, which include opportunities, challenges, industry development trends under inflation, industry news and policies analyzed by region, Porter's Five Forces analysis, as well as direct and indirect marketing, and the development trends of marketing channels.
Chapters 6-8 have segmented the eSports Betting market by type, application, and region, with a focus on sales and value from 2018 to 2023 from both vertical and horizontal perspectives.
Chapters 9-11 provide detailed eSports Betting market forecast data for 2023-2028, broken down by type and application, region, and major countries to help understand future growth trends.
Chapter 12 concludes with an explanation of the data sources and research methods. Verify and analyze through preliminary research to obtain final quantitative and qualitative data.
Years considered for this report:
Historical Years:
2018-2022Base Year:
2022Estimated Year:
2023Forecast Period:
2023-2028Frequently Asked Questions
This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
- By product type
- By End User/Applications
- By Technology
- By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.