Global Blockchain in Media and Entertainment Market Report, History and Forecast 2015-2026, Breakdown Data by Companies, Key Regions, Types and Application

SKU ID : QYR- 16709905

Publishing Date : 17-Nov-2020

No. of pages : 110

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  • Blockchain is a digital immutable, secure, encrypted, and distributed ledger for recording real-time transactions. The first blockchain transaction ledger was introduced in 2009, to serve as a public transaction ledger for cryptocurrency Bitcoin, which is now poised to revolutionize the media and entertainment industry. Digitalization across the media and entertainment industry has caused a massive expansion in the way media and entertainment services are accessed by the consumers. Blockchain technology has the potential to transform several processes within the media and entertainment industry for content security, license & rights management, digital advertising, and royalty distribution. Blockchain allows secure and resilient data transactions and consists of a peer-to-peer network, a distributed ledger for recording the transactions, and a consensus mechanism to validate the transactions. This distributed ledger of blockchain offers visibility, traceability, and transparency to the media and entertainment companies and the supply chain trade partners. The technology has immense potential to reinvent business functions and facilitate secured transactions across the media industry. The media and entertainment industry has mostly been a contract-based business. Smart contracts built on blockchain enables counterparties to automate transactions, resulting in fast, accurate, and cost-effective contract management across the media and entertainment industry. With the help of blockchain technology, media and advertising enterprises are able to eliminate fraud, reduce costs, and increase transparency within critical and time-consuming business processes. Further, blockchain technology helps the media and entertainment companies to effectively protect Intellectual Property (IP) rights of content such as music records.

    Market Analysis and Insights: Global Blockchain in Media and Entertainment Market
    The research report studies the Blockchain in Media and Entertainment market using different methodologies and analyzes to provide accurate and in-depth information about the market. For a clearer understanding, it is divided into several parts to cover different aspects of the market. Each area is then elaborated to help the reader comprehend the growth potential of each region and its contribution to the global market. The researchers have used primary and secondary methodologies to collate the information in the report. They have also used the same data to generate the current market scenario. This report is aimed at guiding people towards an apprehensive, better, and clearer knowledge of the market.
    The global Blockchain in Media and Entertainment market size is projected to reach US$ 1344.8 million by 2026, from US$ 481.3 million in 2020, at a CAGR of 18.7% during 2021-2026.

    Global Blockchain in Media and Entertainment Scope and Segment
    The global Blockchain in Media and Entertainment market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Blockchain in Media and Entertainment market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type, and by Application for the period 2015-2026.

    Segment by Type, the Blockchain in Media and Entertainment market is segmented into
    Bitcoin
    Ripple
    Ethereum
    R3 Corda
    Other

    Segment by Application, the Blockchain in Media and Entertainment market is segmented into
    Content Security
    Licensing and Rights Management
    Smart Contract
    Pay
    Digital Advertising
    Online Game
    Other

    Global Blockchain in Media and Entertainment market: regional analysis, the major regions covered in the report are:
    North America
    United States
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Nordic
    Rest of Europe
    Asia-Pacific
    China
    Japan
    South Korea
    Southeast Asia
    India
    Australia
    Rest of Asia-Pacific
    Latin America
    Mexico
    Brazil
    Middle East & Africa
    Turkey
    Saudi Arabia
    UAE
    Rest of Middle East & Africa

    The report lists the major players in the regions and their respective market share on the basis of global revenue. It also explains their strategic moves in the past few years, investments in product innovation, and changes in leadership to stay ahead in the competition. This will give the reader an edge over others as a well-informed decision can be made looking at the holistic picture of the market.

    The major vendors covered:
    IBM Corporation
    Microsoft Corporation
    SAP SE
    Amazon Web Services
    Accenture PLC
    Oracle Corporation
    Infosys Limited
    Bitfury USA Inc.
    Factom Inc.
    GuardTime,AS
    Auxesis Group
    Nyiax Inc.
    MetaX

    Frequently Asked Questions



    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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