Global Artificial Intelligence in Video Games Market Research Report 2021 - Impact of COVID-19 on the Market

SKU ID : Maia- 18942588

Publishing Date : 19-Aug-2021

No. of pages : 119

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  • In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence.
    The Artificial Intelligence in Video Games market revenue was xx Million USD in 2016, grew to xx Million USD in 2021, and will reach xx Million USD in 2026, with a CAGR of xx during 2021-2026.

    Considering the influence of COVID-19 on the global Artificial Intelligence in Video Games market, this report analyzed the impact from both global and regional perspectives. From production end to consumption end in regions such as North America, Europe, China, and Japan, the report put emphasis on analysis of market under COVID-19 and corresponding response policy in different regions.

    This report also analyzes the strategies for different companies to deal with the impact of COVID-19 in detail to seek a path to recovery.

    Under COVID-19 Outbreak, how the Artificial Intelligence in Video Games Industry will develop is also analyzed in detail in Chapter 1.8 of this report.

    Major Players in Artificial Intelligence in Video Games market are:
    NetEase
    Microsoft
    Tencent
    Konami
    Sony
    Nintendo
    Playtika
    Take-Two Interactive
    Ubisoft
    Activision Blizzard
    EA
    NCSoft
    Google
    Nexon
    Square Enix

    Most important types of Artificial Intelligence in Video Games products covered in this report are:
    On-Premise
    Cloud-based

    Most widely used downstream fields of Artificial Intelligence in Video Games market covered in this report are:
    PC
    TV
    Smartphone & Tablet

    Major Region

    s or countries covered in this report:
    North America
    Europe
    China
    Japan
    Middle East and Africa
    South America
    India
    South Korea
    Southeast Asia
    Others

    In Chapter 3.4, the report provides analysis of the reasons behind price fluctuations.

    In chapters 5, 6, and 7, the impact of COVID-19 on the different regions in both production and consumption end and SWOT analysis are pointed out.

    In Chapters 8, the report presents company's recent development and strategies to deal with the impact of COVID-19.

    Years considered for this report:


    Historical Years:

    2016-2020

    Base Year:

    2020

    Estimated Year:

    2021

    Forecast Period:

    2021-2026

    Frequently Asked Questions



    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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