Global and United States Traditional Toys and Games Market Report & Forecast 2022-2028

SKU ID : QYR- 20815010

Publishing Date : 29-Apr-2022

No. of pages : 92

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  • Market Analysis and Insights: Global and United States Traditional Toys and Games Market
    This report focuses on global and United States Traditional Toys and Games market, also covers the segmentation data of other regions in regional level and county level.
    Due to the COVID-19 pandemic, the global Traditional Toys and Games market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the review period. Fully considering the economic change by this health crisis, by Type, Outdoor and Sports Toys accounting for % of the Traditional Toys and Games global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While by Application, Hypermarket/Supermarket was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
    In United States the Traditional Toys and Games market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period.
    Global Traditional Toys and Games Scope and Market Size
    Traditional Toys and Games market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Traditional Toys and Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
    For United States market, this report focuses on the Traditional Toys and Games market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
    Segment by Type
    Outdoor and Sports Toys
    Construction Sets
    Dolls and Plush Toys
    Vehicles
    Action Figures
    Others
    Segment by Application
    Hypermarket/Supermarket
    Speciality Retail Stores
    Online Retail Stores
    Others
    By Region
    North America
    United States
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Asia-Pacific
    China
    Japan
    South Korea
    India
    Australia
    China Taiwan
    Indonesia
    Thailand
    Malaysia
    Latin America
    Mexico
    Brazil
    Argentina
    Middle East & Africa
    Turkey
    Saudi Arabia
    UAE
    By Company
    TOMY
    Mattel
    BANDAI NAMCO Holdings.Inc
    AKKS Pacific, Inc.
    Spin Master Ltd.
    Moose Enterprise Holdings Pty Ltd (Moose)
    Kirkbi A/S (LEGO System A/S)
    Hasbro
    Funskool (India) Ltd.

    Frequently Asked Questions



    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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