Global 3D Animation Market Size, Status and Forecast 2021-2027

SKU ID : QYR- 17148958

Publishing Date : 12-Jan-2021

No. of pages : 91


  • 3D Animation is the process of generating three-dimensional moving images in a digital environment. Careful manipulation of 3D models or objects is carried out within 3D software for exporting picture sequences giving them the illusion of animation or movement. However, this is completely based on the technique used for manipulating the objects. The procedure of generating 3D is sequentially categorized into three main sections and these are modeling, layout and animation and rendering. Modeling is the phase that describes the procedure of generating 3D objects within a certain scene. Layout and animation phase describes the process followed for positioning and animating the objects within a certain scene. Lastly, rendering described the end result or output of completed computer graphics. The process of production is successfully completed with the careful combination of the sections mentioned above and also some other sub-sections.
    3D animation technology segment is categorized into modelling, motion graphics, rendering, visual effects (VFX), and others. 3D modelling holds the largest market share in the technology segment, as it is the most important stage for developing a 3D animation project.

    In 2020, the global 3D Animation market size will be US$ 13060 million and it is expected to reach US$ 18780 million by the end of 2026, with a CAGR of 6.2% during 2021-2026.
    This report focuses on the global 3D Animation status, future forecast, growth opportunity, key market, and key players. The study objectives are to present the 3D Animation development in North America, Europe, Japan, China, Southeast Asia, India, etc.

    Global 3D Animation Scope and Market Size
    3D Animation market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global 3D Animation market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

    Segment by Type
    3D Modeling
    Motion Graphics
    3D Rendering
    Visual Effects (VFX)

    Segment by Application
    Media and Entertainment
    Construction and Architecture
    Healthcare and Lifesciences
    Education and Academia

    By Region
    North America
    Southeast Asia

    By Company
    Adobe Systems
    Maxon Computer
    Sidefx Software
    Maxon Computer
    Toon Boom Animation

    Frequently Asked Questions

    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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