Gesture Recognition Systems - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

SKU ID : QYR-27705472

No. of pages : 108

Publishing Date : 21-Jun-2024

With the development of computer vision and the need of human-computer interaction, gesture recognition research has made a vigorous development.At present, the downstream application market is also gradually maturing, and now most consumer applications are trying to add this recognition function, whether it is smart home, smart wearable, VR and other application fields, adding gesture recognition and control function, it is sure to become a major selling point of this application product.Gesture recognition can bring a lot of benefits, features cool, easy to operate, in many applications have played a good function.

The global market for Gesture Recognition Systems was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.

In China, Gesture Recognition Systems key players include Noitom, Sharpnow Group, Intel, Oculus, etc. Global top four manufacturers hold a share over 45%.

East China is the largest market, with a share over 65%, followed by Central China, and Northeast, both have a share over 25 percent.

In terms of product, Polygonal Imaging is the largest segment, with a share over 65%. And in terms of application, the largest application is VR/AR, followed by Vehicle System, etc.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Gesture Recognition Systems, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Gesture Recognition Systems by region & country, by Type, and by Application.

The Gesture Recognition Systems market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gesture Recognition Systems.

Market Segmentation


By Company


Noitom

Sharpnow Group

Intel

Oculus

ArcSoft

GestureTek

Megvii

Leap Motion

XimindustryInc

Zienon

Crunchfish


Segment by Type
:

Polygonal Imaging

Light Flying Time

Structured Light


Segment by Application


VR/AR

Vehicle System

Other

By Region

North America

U.S.

Canada

Europe

Germany

France

U.K.

Italy

Russia

Asia-Pacific

China

Japan

South Korea

China Taiwan

Southeast Asia

India

Latin America

Mexico

Brazil

Argentina

Middle East & Africa

Turkey

Saudi Arabia

UAE

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Gesture Recognition Systems manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Revenue of Gesture Recognition Systems in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Revenue of Gesture Recognition Systems in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.


Frequently Asked Questions



This market study covers the global and regional market with an in-depth analysis of the overall growth prospects...
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects including drivers, restraints...
market Reports market Reports