E-sports Market Status and Trend Analysis 2017-2026 (COVID-19 Version)

SKU ID : 99ST- 17230596

Publishing Date : 18-Jan-2020

No. of pages : 105

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  • Summary

    Further key aspects of the report indicate that:
    Chapter 1: Research Scope: Product Definition, Type, End-Use & Methodology
    Chapter 2: Global Industry Summary
    Chapter 3: Market Dynamics
    Chapter 4: Global Market Segmentation by region, type and End-Use
    Chapter 5: North America Market Segmentation by region, type and End-Use
    Chapter 6: Europe Market Segmentation by region, type and End-Use
    Chapter 7: Asia-Pacific Market Segmentation by region, type and End-Use
    Chapter 8: South America Market Segmentation by region, type and End-Use
    Chapter 9: Middle East and Africa Market Segmentation by region, type and End-Use.
    Chapter 10: Market Competition by Companies
    Chapter 11: Market forecast and environment forecast.
    Chapter 12: Industry Summary.

    The global E-sports market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market for @@@@@ are the significant development of demand and improvement of COVID-19 and geo-economics.

    Based on the type of product, the global E-sports market segmented into
    MOBA
    FPS
    RTS
    Others

    Based on the end-use, the global E-sports market classified into
    Professional
    Amateur

    Based on geography, the global E-sports market segmented into
    North America [U.S., Canada, Mexico]
    Europe [Germany, UK, France, Italy, Rest of Europe]
    Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
    South America [Brazil, Argentina, Rest of Latin America]
    Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]

    And the major players included in the report are
    Activision Blizzard
    Epic Games
    Nintendo
    Riot Games
    Valve Corporation
    Wargaming.Net
    EA Sports
    Hi-Rez Studios
    Microsoft Studios

    Frequently Asked Questions



    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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