Global Gaming Machine Market Professional Survey Report 2019

SKU ID :QYR-14017771 | Published Date: 30-Sep-2019 | No. of pages: 105
Gaming Machines are casino gambling machines with three or more reels which spin when a button is pushed. Gaming Machines are also known as one-armed bandits because they were originally operated by one lever on the side of the machine as opposed to a button on the front panel, and because of their ability to leave the player in debt and impoverished
First, for industry structure analysis, the Gaming Machine industry is relatively concentrated. These manufacturers ranging from large multinational corporations to small privately owned companies compete in this industry. The top five producers account for about 70% of the revenue market. Regionally, North America is the biggest market Gaming Machines.
Second, North America occupied 41.56% of the consumption market in 2016. It is followed by Europe and Japan, which respectively have around 19.52% and 9.21% of the global total industry. Other countries have a small amount of consumption.

The global Gaming Machine market was valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Gaming Machine volume and value at global level, regional level and company level. From a global perspective, this report represents overall Gaming Machine market size by analyzing historical data and future prospect.
Regionally, this report categorizes the production, apparent consumption, export and import of Gaming Machine in North America, Europe, China, Japan, Southeast Asia and India.
For each manufacturer covered, this report analyzes their Gaming Machine manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.

The following manufacturers are covered:
Scientific Games
IGT
Aristocrat Leisure
Novomatic
Konami Gaming
Ainsworth Game Technology
Multimedia Games
Universal Entertainment

Segment by Regions
North America
Europe
China
Japan
Southeast Asia
India

Segment by Type
Reel Gaming Machine
Video Gaming Machine
Multi-denomination Gaming Machine
Other

Segment by Application
New/ expansion
Replacement
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