Global K-12 Game-based Learning Market Size, Status and Forecast 2020-2026

SKU ID :QYR-14553027 | Published Date: 20-Feb-2020 | No. of pages: 98
Table of Contents 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Players Covered: Ranking by K-12 Game-based Learning Revenue 1.4 Market Analysis by Type 1.4.1 Global K-12 Game-based Learning Market Size Growth Rate by Type: 2020 VS 2026 1.4.2 Subject-Specific Games 1.4.3 Language Learning Games 1.4.4 Others 1.5 Market by Application 1.5.1 Global K-12 Game-based Learning Market Share by Application: 2020 VS 2026 1.5.2 Pre-primary School 1.5.3 Primary School 1.5.4 Middle School 1.5.5 High School 1.6 Study Objectives 1.7 Years Considered 2 Global Growth Trends by Regions 2.1 K-12 Game-based Learning Market Perspective (2015-2026) 2.2 K-12 Game-based Learning Growth Trends by Regions 2.2.1 K-12 Game-based Learning Market Size by Regions: 2015 VS 2020 VS 2026 2.2.2 K-12 Game-based Learning Historic Market Share by Regions (2015-2020) 2.2.3 K-12 Game-based Learning Forecasted Market Size by Regions (2021-2026) 2.3 Industry Trends and Growth Strategy 2.3.1 Market Top Trends 2.3.2 Market Drivers 2.3.3 Market Challenges 2.3.4 Porter’s Five Forces Analysis 2.3.5 K-12 Game-based Learning Market Growth Strategy 2.3.6 Primary Interviews with Key K-12 Game-based Learning Players (Opinion Leaders) 3 Competition Landscape by Key Players 3.1 Global Top K-12 Game-based Learning Players by Market Size 3.1.1 Global Top K-12 Game-based Learning Players by Revenue (2015-2020) 3.1.2 Global K-12 Game-based Learning Revenue Market Share by Players (2015-2020) 3.1.3 Global K-12 Game-based Learning Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.2 Global K-12 Game-based Learning Market Concentration Ratio 3.2.1 Global K-12 Game-based Learning Market Concentration Ratio (CR5 and HHI) 3.2.2 Global Top 10 and Top 5 Companies by K-12 Game-based Learning Revenue in 2019 3.3 K-12 Game-based Learning Key Players Head office and Area Served 3.4 Key Players K-12 Game-based Learning Product Solution and Service 3.5 Date of Enter into K-12 Game-based Learning Market 3.6 Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type (2015-2026) 4.1 Global K-12 Game-based Learning Historic Market Size by Type (2015-2020) 4.2 Global K-12 Game-based Learning Forecasted Market Size by Type (2021-2026) 5 K-12 Game-based Learning Breakdown Data by Application (2015-2026) 5.1 Global K-12 Game-based Learning Market Size by Application (2015-2020) 5.2 Global K-12 Game-based Learning Forecasted Market Size by Application (2021-2026) 6 North America 6.1 North America K-12 Game-based Learning Market Size (2015-2020) 6.2 K-12 Game-based Learning Key Players in North America (2019-2020) 6.3 North America K-12 Game-based Learning Market Size by Type (2015-2020) 6.4 North America K-12 Game-based Learning Market Size by Application (2015-2020) 7 Europe 7.1 Europe K-12 Game-based Learning Market Size (2015-2020) 7.2 K-12 Game-based Learning Key Players in Europe (2019-2020) 7.3 Europe K-12 Game-based Learning Market Size by Type (2015-2020) 7.4 Europe K-12 Game-based Learning Market Size by Application (2015-2020) 8 China 8.1 China K-12 Game-based Learning Market Size (2015-2020) 8.2 K-12 Game-based Learning Key Players in China (2019-2020) 8.3 China K-12 Game-based Learning Market Size by Type (2015-2020) 8.4 China K-12 Game-based Learning Market Size by Application (2015-2020) 9 Japan 9.1 Japan K-12 Game-based Learning Market Size (2015-2020) 9.2 K-12 Game-based Learning Key Players in Japan (2019-2020) 9.3 Japan K-12 Game-based Learning Market Size by Type (2015-2020) 9.4 Japan K-12 Game-based Learning Market Size by Application (2015-2020) 10 Southeast Asia 10.1 Southeast Asia K-12 Game-based Learning Market Size (2015-2020) 10.2 K-12 Game-based Learning Key Players in Southeast Asia (2019-2020) 10.3 Southeast Asia K-12 Game-based Learning Market Size by Type (2015-2020) 10.4 Southeast Asia K-12 Game-based Learning Market Size by Application (2015-2020) 11 India 11.1 India K-12 Game-based Learning Market Size (2015-2020) 11.2 K-12 Game-based Learning Key Players in India (2019-2020) 11.3 India K-12 Game-based Learning Market Size by Type (2015-2020) 11.4 India K-12 Game-based Learning Market Size by Application (2015-2020) 12 Central & South America 12.1 Central & South America K-12 Game-based Learning Market Size (2015-2020) 12.2 K-12 Game-based Learning Key Players in Central & South America (2019-2020) 12.3 Central & South America K-12 Game-based Learning Market Size by Type (2015-2020) 12.4 Central & South America K-12 Game-based Learning Market Size by Application (2015-2020) 13 Key Players Profiles 13.1 GlassLab 13.1.1 GlassLab Company Details 13.1.2 GlassLab Business Overview and Its Total Revenue 13.1.3 GlassLab K-12 Game-based Learning Introduction 13.1.4 GlassLab Revenue in K-12 Game-based Learning Business (2015-2020)) 13.1.5 GlassLab Recent Development 13.2 Microsoft 13.2.1 Microsoft Company Details 13.2.2 Microsoft Business Overview and Its Total Revenue 13.2.3 Microsoft K-12 Game-based Learning Introduction 13.2.4 Microsoft Revenue in K-12 Game-based Learning Business (2015-2020) 13.2.5 Microsoft Recent Development 13.3 Osmo 13.3.1 Osmo Company Details 13.3.2 Osmo Business Overview and Its Total Revenue 13.3.3 Osmo K-12 Game-based Learning Introduction 13.3.4 Osmo Revenue in K-12 Game-based Learning Business (2015-2020) 13.3.5 Osmo Recent Development 13.4 PlayGen 13.4.1 PlayGen Company Details 13.4.2 PlayGen Business Overview and Its Total Revenue 13.4.3 PlayGen K-12 Game-based Learning Introduction 13.4.4 PlayGen Revenue in K-12 Game-based Learning Business (2015-2020) 13.4.5 PlayGen Recent Development 13.5 Banzai Labs 13.5.1 Banzai Labs Company Details 13.5.2 Banzai Labs Business Overview and Its Total Revenue 13.5.3 Banzai Labs K-12 Game-based Learning Introduction 13.5.4 Banzai Labs Revenue in K-12 Game-based Learning Business (2015-2020) 13.5.5 Banzai Labs Recent Development 13.6 BrainQuake 13.6.1 BrainQuake Company Details 13.6.2 BrainQuake Business Overview and Its Total Revenue 13.6.3 BrainQuake K-12 Game-based Learning Introduction 13.6.4 BrainQuake Revenue in K-12 Game-based Learning Business (2015-2020) 13.6.5 BrainQuake Recent Development 13.7 Filament Games 13.7.1 Filament Games Company Details 13.7.2 Filament Games Business Overview and Its Total Revenue 13.7.3 Filament Games K-12 Game-based Learning Introduction 13.7.4 Filament Games Revenue in K-12 Game-based Learning Business (2015-2020) 13.7.5 Filament Games Recent Development 13.8 Gameloft 13.8.1 Gameloft Company Details 13.8.2 Gameloft Business Overview and Its Total Revenue 13.8.3 Gameloft K-12 Game-based Learning Introduction 13.8.4 Gameloft Revenue in K-12 Game-based Learning Business (2015-2020) 13.8.5 Gameloft Recent Development 13.9 iCivics 13.9.1 iCivics Company Details 13.9.2 iCivics Business Overview and Its Total Revenue 13.9.3 iCivics K-12 Game-based Learning Introduction 13.9.4 iCivics Revenue in K-12 Game-based Learning Business (2015-2020) 13.9.5 iCivics Recent Development 13.10 Infinite Dreams 13.10.1 Infinite Dreams Company Details 13.10.2 Infinite Dreams Business Overview and Its Total Revenue 13.10.3 Infinite Dreams K-12 Game-based Learning Introduction 13.10.4 Infinite Dreams Revenue in K-12 Game-based Learning Business (2015-2020) 13.10.5 Infinite Dreams Recent Development 13.11 Schell Games 10.11.1 Schell Games Company Details 10.11.2 Schell Games Business Overview and Its Total Revenue 10.11.3 Schell Games K-12 Game-based Learning Introduction 10.11.4 Schell Games Revenue in K-12 Game-based Learning Business (2015-2020) 10.11.5 Schell Games Recent Development 14 Analyst's Viewpoints/Conclusions 15 Appendix 15.1 Research Methodology 15.1.1 Methodology/Research Approach 15.1.2 Data Source 15.2 Disclaimer 15.3 Author Details
List of Tables Table 1. K-12 Game-based Learning Key Market Segments Table 2. Key Players Covered: Ranking by K-12 Game-based Learning Revenue Table 3. Ranking of Global Top K-12 Game-based Learning Manufacturers by Revenue (US$ Million) in 2019 Table 4. Global K-12 Game-based Learning Market Size Growth Rate by Type (US$ Million): 2020 VS 2026 Table 5. Key Players of Subject-Specific Games Table 6. Key Players of Language Learning Games Table 7. Key Players of Others Table 8. Global K-12 Game-based Learning Market Size Growth by Application (US$ Million): 2020 VS 2026 Table 9. Global K-12 Game-based Learning Market Size by Regions (US$ Million): 2020 VS 2026 Table 10. Global K-12 Game-based Learning Market Size by Regions (2015-2020) (US$ Million) Table 11. Global K-12 Game-based Learning Market Share by Regions (2015-2020) Table 12. Global K-12 Game-based Learning Forecasted Market Size by Regions (2021-2026) (US$ Million) Table 13. Global K-12 Game-based Learning Market Share by Regions (2021-2026) Table 14. Market Top Trends Table 15. Key Drivers: Impact Analysis Table 16. Key Challenges Table 17. K-12 Game-based Learning Market Growth Strategy Table 18. Main Points Interviewed from Key K-12 Game-based Learning Players Table 19. Global K-12 Game-based Learning Revenue by Players (2015-2020) (Million US$) Table 20. Global K-12 Game-based Learning Market Share by Players (2015-2020) Table 21. Global Top K-12 Game-based Learning Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in K-12 Game-based Learning as of 2019) Table 22. Global K-12 Game-based Learning by Players Market Concentration Ratio (CR5 and HHI) Table 23. Key Players Headquarters and Area Served Table 24. Key Players K-12 Game-based Learning Product Solution and Service Table 25. Date of Enter into K-12 Game-based Learning Market Table 26. Mergers & Acquisitions, Expansion Plans Table 27. Global K-12 Game-based Learning Market Size by Type (2015-2020) (Million US$) Table 28. Global K-12 Game-based Learning Market Size Share by Type (2015-2020) Table 29. Global K-12 Game-based Learning Revenue Market Share by Type (2021-2026) Table 30. Global K-12 Game-based Learning Market Size Share by Application (2015-2020) Table 31. Global K-12 Game-based Learning Market Size by Application (2015-2020) (Million US$) Table 32. Global K-12 Game-based Learning Market Size Share by Application (2021-2026) Table 33. North America Key Players K-12 Game-based Learning Revenue (2019-2020) (Million US$) Table 34. North America Key Players K-12 Game-based Learning Market Share (2019-2020) Table 35. North America K-12 Game-based Learning Market Size by Type (2015-2020) (Million US$) Table 36. North America K-12 Game-based Learning Market Share by Type (2015-2020) Table 37. North America K-12 Game-based Learning Market Size by Application (2015-2020) (Million US$) Table 38. North America K-12 Game-based Learning Market Share by Application (2015-2020) Table 39. Europe Key Players K-12 Game-based Learning Revenue (2019-2020) (Million US$) Table 40. Europe Key Players K-12 Game-based Learning Market Share (2019-2020) Table 41. Europe K-12 Game-based Learning Market Size by Type (2015-2020) (Million US$) Table 42. Europe K-12 Game-based Learning Market Share by Type (2015-2020) Table 43. Europe K-12 Game-based Learning Market Size by Application (2015-2020) (Million US$) Table 44. Europe K-12 Game-based Learning Market Share by Application (2015-2020) Table 45. China Key Players K-12 Game-based Learning Revenue (2019-2020) (Million US$) Table 46. China Key Players K-12 Game-based Learning Market Share (2019-2020) Table 47. China K-12 Game-based Learning Market Size by Type (2015-2020) (Million US$) Table 48. China K-12 Game-based Learning Market Share by Type (2015-2020) Table 49. China K-12 Game-based Learning Market Size by Application (2015-2020) (Million US$) Table 50. China K-12 Game-based Learning Market Share by Application (2015-2020) Table 51. Japan Key Players K-12 Game-based Learning Revenue (2019-2020) (Million US$) Table 52. Japan Key Players K-12 Game-based Learning Market Share (2019-2020) Table 53. Japan K-12 Game-based Learning Market Size by Type (2015-2020) (Million US$) Table 54. Japan K-12 Game-based Learning Market Share by Type (2015-2020) Table 55. Japan K-12 Game-based Learning Market Size by Application (2015-2020) (Million US$) Table 56. Japan K-12 Game-based Learning Market Share by Application (2015-2020) Table 57. Southeast Asia Key Players K-12 Game-based Learning Revenue (2019-2020) (Million US$) Table 58. Southeast Asia Key Players K-12 Game-based Learning Market Share (2019-2020) Table 59. Southeast Asia K-12 Game-based Learning Market Size by Type (2015-2020) (Million US$) Table 60. Southeast Asia K-12 Game-based Learning Market Share by Type (2015-2020) Table 61. Southeast Asia K-12 Game-based Learning Market Size by Application (2015-2020) (Million US$) Table 62. Southeast Asia K-12 Game-based Learning Market Share by Application (2015-2020) Table 63. India Key Players K-12 Game-based Learning Revenue (2019-2020) (Million US$) Table 64. India Key Players K-12 Game-based Learning Market Share (2019-2020) Table 65. India K-12 Game-based Learning Market Size by Type (2015-2020) (Million US$) Table 66. India K-12 Game-based Learning Market Share by Type (2015-2020) Table 67. India K-12 Game-based Learning Market Size by Application (2015-2020) (Million US$) Table 68. India K-12 Game-based Learning Market Share by Application (2015-2020) Table 69. Central & South America Key Players K-12 Game-based Learning Revenue (2019-2020) (Million US$) Table 70. Central & South America Key Players K-12 Game-based Learning Market Share (2019-2020) Table 71. Central & South America K-12 Game-based Learning Market Size by Type (2015-2020) (Million US$) Table 72. Central & South America K-12 Game-based Learning Market Share by Type (2015-2020) Table 73. Central & South America K-12 Game-based Learning Market Size by Application (2015-2020) (Million US$) Table 74. Central & South America K-12 Game-based Learning Market Share by Application (2015-2020) Table 75. GlassLab Company Details Table 76. GlassLab Business Overview Table 77. GlassLab Product Table 78. GlassLab Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$) Table 79. GlassLab Recent Development Table 80. Microsoft Company Details Table 81. Microsoft Business Overview Table 82. Microsoft Product Table 83. Microsoft Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$) Table 84. Microsoft Recent Development Table 85. Osmo Company Details Table 86. Osmo Business Overview Table 87. Osmo Product Table 88. Osmo Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$) Table 89. Osmo Recent Development Table 90. PlayGen Company Details Table 91. PlayGen Business Overview Table 92. PlayGen Product Table 93. PlayGen Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$) Table 94. PlayGen Recent Development Table 95. Banzai Labs Company Details Table 96. Banzai Labs Business Overview Table 97. Banzai Labs Product Table 98. Banzai Labs Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$) Table 99. Banzai Labs Recent Development Table 100. BrainQuake Company Details Table 101. BrainQuake Business Overview Table 102. BrainQuake Product Table 103. BrainQuake Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$) Table 104. BrainQuake Recent Development Table 105. Filament Games Company Details Table 106. Filament Games Business Overview Table 107. Filament Games Product Table 108. Filament Games Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$) Table 109. Filament Games Recent Development Table 110. Gameloft Business Overview Table 111. Gameloft Product Table 112. Gameloft Company Details Table 113. Gameloft Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$) Table 114. Gameloft Recent Development Table 115. iCivics Company Details Table 116. iCivics Business Overview Table 117. iCivics Product Table 118. iCivics Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$) Table 119. iCivics Recent Development Table 120. Infinite Dreams Company Details Table 121. Infinite Dreams Business Overview Table 122. Infinite Dreams Product Table 123. Infinite Dreams Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$) Table 124. Infinite Dreams Recent Development Table 125. Schell Games Company Details Table 126. Schell Games Business Overview Table 127. Schell Games Product Table 128. Schell Games Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$) Table 129. Schell Games Recent Development Table 130. Research Programs/Design for This Report Table 131. Key Data Information from Secondary Sources Table 132. Key Data Information from Primary Sources List of Figures Figure 1. Global K-12 Game-based Learning Market Share by Type: 2020 VS 2026 Figure 2. Subject-Specific Games Features Figure 3. Language Learning Games Features Figure 4. Others Features Figure 5. Global K-12 Game-based Learning Market Share by Application: 2020 VS 2026 Figure 6. Pre-primary School Case Studies Figure 7. Primary School Case Studies Figure 8. Middle School Case Studies Figure 9. High School Case Studies Figure 10. K-12 Game-based Learning Report Years Considered Figure 11. Global K-12 Game-based Learning Market Size YoY Growth 2015-2026 (US$ Million) Figure 12. Global K-12 Game-based Learning Market Share by Regions: 2020 VS 2026 Figure 13. Global K-12 Game-based Learning Market Share by Regions (2021-2026) Figure 14. Porter's Five Forces Analysis Figure 15. Global K-12 Game-based Learning Market Share by Players in 2019 Figure 16. Global Top K-12 Game-based Learning Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in K-12 Game-based Learning as of 2019 Figure 17. The Top 10 and 5 Players Market Share by K-12 Game-based Learning Revenue in 2019 Figure 18. North America K-12 Game-based Learning Market Size YoY Growth (2015-2020) (Million US$) Figure 19. Europe K-12 Game-based Learning Market Size YoY Growth (2015-2020) (Million US$) Figure 20. China K-12 Game-based Learning Market Size YoY Growth (2015-2020) (Million US$) Figure 21. Japan K-12 Game-based Learning Market Size YoY Growth (2015-2020) (Million US$) Figure 22. Southeast Asia K-12 Game-based Learning Market Size YoY Growth (2015-2020) (Million US$) Figure 23. India K-12 Game-based Learning Market Size YoY Growth (2015-2020) (Million US$) Figure 24. Central & South America K-12 Game-based Learning Market Size YoY Growth (2015-2020) (Million US$) Figure 25. GlassLab Total Revenue (US$ Million): 2019 Compared with 2018 Figure 26. GlassLab Revenue Growth Rate in K-12 Game-based Learning Business (2015-2020) Figure 27. Microsoft Total Revenue (US$ Million): 2019 Compared with 2018 Figure 28. Microsoft Revenue Growth Rate in K-12 Game-based Learning Business (2015-2020) Figure 29. Osmo Total Revenue (US$ Million): 2019 Compared with 2018 Figure 30. Osmo Revenue Growth Rate in K-12 Game-based Learning Business (2015-2020) Figure 31. PlayGen Total Revenue (US$ Million): 2019 Compared with 2018 Figure 32. PlayGen Revenue Growth Rate in K-12 Game-based Learning Business (2015-2020) Figure 33. Banzai Labs Total Revenue (US$ Million): 2019 Compared with 2018 Figure 34. Banzai Labs Revenue Growth Rate in K-12 Game-based Learning Business (2015-2020) Figure 35. BrainQuake Total Revenue (US$ Million): 2019 Compared with 2018 Figure 36. BrainQuake Revenue Growth Rate in K-12 Game-based Learning Business (2015-2020) Figure 37. Filament Games Total Revenue (US$ Million): 2019 Compared with 2018 Figure 38. Filament Games Revenue Growth Rate in K-12 Game-based Learning Business (2015-2020) Figure 39. Gameloft Total Revenue (US$ Million): 2019 Compared with 2018 Figure 40. Gameloft Revenue Growth Rate in K-12 Game-based Learning Business (2015-2020) Figure 41. iCivics Total Revenue (US$ Million): 2019 Compared with 2018 Figure 42. iCivics Revenue Growth Rate in K-12 Game-based Learning Business (2015-2020) Figure 43. Infinite Dreams Total Revenue (US$ Million): 2019 Compared with 2018 Figure 44. Infinite Dreams Revenue Growth Rate in K-12 Game-based Learning Business (2015-2020) Figure 45. Schell Games Total Revenue (US$ Million): 2019 Compared with 2018 Figure 46. Schell Games Revenue Growth Rate in K-12 Game-based Learning Business (2015-2020) Figure 47. Bottom-up and Top-down Approaches for This Report Figure 48. Data Triangulation Figure 49. Key Executives Interviewed
GlassLab Microsoft Osmo PlayGen Banzai Labs BrainQuake Filament Games Gameloft iCivics Infinite Dreams Schell Games
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