Virtual Reality-United States Market Status and Trend Report 2013-2023

SKU ID :MI-11195370 | Published Date: 12-Feb-2018 | No. of pages: 132
Table of Contents Chapter 1 Overview of Virtual Reality 1.1 Definition of Virtual Reality in This Report 1.2 Commercial Types of Virtual Reality 1.2.1 Head Mounted Displays 1.2.2 Head Trackers 1.2.3 Motion Trackers 1.2.4 3D Controllers 1.2.5 Data Gloves 1.2.6 Haptic Devices 1.2.7 Others 1.3 Downstream Application of Virtual Reality 1.3.1 Learning 1.3.2 Education 1.3.3 Others 1.4 Development History of Virtual Reality 1.5 Market Status and Trend of Virtual Reality 2013-2023 1.5.1 United States Virtual Reality Market Status and Trend 2013-2023 1.5.2 Regional Virtual Reality Market Status and Trend 2013-2023 Chapter 2 United States Market Status and Forecast by Regions 2.1 Market Status of Virtual Reality in United States 2013-2017 2.2 Consumption Market of Virtual Reality in United States by Regions 2.2.1 Consumption Volume of Virtual Reality in United States by Regions 2.2.2 Revenue of Virtual Reality in United States by Regions 2.3 Market Analysis of Virtual Reality in United States by Regions 2.3.1 Market Analysis of Virtual Reality in New England 2013-2017 2.3.2 Market Analysis of Virtual Reality in The Middle Atlantic 2013-2017 2.3.3 Market Analysis of Virtual Reality in The Midwest 2013-2017 2.3.4 Market Analysis of Virtual Reality in The West 2013-2017 2.3.5 Market Analysis of Virtual Reality in The South 2013-2017 2.3.6 Market Analysis of Virtual Reality in Southwest 2013-2017 2.4 Market Development Forecast of Virtual Reality in United States 2018-2023 2.4.1 Market Development Forecast of Virtual Reality in United States 2018-2023 2.4.2 Market Development Forecast of Virtual Reality by Regions 2018-2023 Chapter 3 United States Market Status and Forecast by Types 3.1 Whole United States Market Status by Types 3.1.1 Consumption Volume of Virtual Reality in United States by Types 3.1.2 Revenue of Virtual Reality in United States by Types 3.2 United States Market Status by Types in Major Countries 3.2.1 Market Status by Types in New England 3.2.2 Market Status by Types in The Middle Atlantic 3.2.3 Market Status by Types in The Midwest 3.2.4 Market Status by Types in The West 3.2.5 Market Status by Types in The South 3.2.6 Market Status by Types in Southwest 3.3 Market Forecast of Virtual Reality in United States by Types Chapter 4 United States Market Status and Forecast by Downstream Industry 4.1 Demand Volume of Virtual Reality in United States by Downstream Industry 4.2 Demand Volume of Virtual Reality by Downstream Industry in Major Countries 4.2.1 Demand Volume of Virtual Reality by Downstream Industry in New England 4.2.2 Demand Volume of Virtual Reality by Downstream Industry in The Middle Atlantic 4.2.3 Demand Volume of Virtual Reality by Downstream Industry in The Midwest 4.2.4 Demand Volume of Virtual Reality by Downstream Industry in The West 4.2.5 Demand Volume of Virtual Reality by Downstream Industry in The South 4.2.6 Demand Volume of Virtual Reality by Downstream Industry in Southwest 4.3 Market Forecast of Virtual Reality in United States by Downstream Industry Chapter 5 Market Driving Factor Analysis of Virtual Reality 5.1 United States Economy Situation and Trend Overview 5.2 Virtual Reality Downstream Industry Situation and Trend Overview Chapter 6 Virtual Reality Market Competition Status by Major Players in United States 6.1 Sales Volume of Virtual Reality in United States by Major Players 6.2 Revenue of Virtual Reality in United States by Major Players 6.3 Basic Information of Virtual Reality by Major Players 6.3.1 Headquarters Location and Established Time of Virtual Reality Major Players 6.3.2 Employees and Revenue Level of Virtual Reality Major Players 6.4 Market Competition News and Trend 6.4.1 Merger, Consolidation or Acquisition News 6.4.2 Investment or Disinvestment News 6.4.3 New Product Development and Launch Chapter 7 Virtual Reality Major Manufacturers Introduction and Market Data 7.1 Oculus 7.1.1 Company profile 7.1.2 Representative Virtual Reality Product 7.1.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Oculus 7.2 Samsung 7.2.1 Company profile 7.2.2 Representative Virtual Reality Product 7.2.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Samsung 7.3 Vive 7.3.1 Company profile 7.3.2 Representative Virtual Reality Product 7.3.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Vive 7.4 Avegant 7.4.1 Company profile 7.4.2 Representative Virtual Reality Product 7.4.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Avegant 7.5 Razer 7.5.1 Company profile 7.5.2 Representative Virtual Reality Product 7.5.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Razer 7.6 Zeiss 7.6.1 Company profile 7.6.2 Representative Virtual Reality Product 7.6.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Zeiss 7.7 VisusVR 7.7.1 Company profile 7.7.2 Representative Virtual Reality Product 7.7.3 Virtual Reality Sales, Revenue, Price and Gross Margin of VisusVR 7.8 FOVE 7.8.1 Company profile 7.8.2 Representative Virtual Reality Product 7.8.3 Virtual Reality Sales, Revenue, Price and Gross Margin of FOVE 7.9 Starbreeze 7.9.1 Company profile 7.9.2 Representative Virtual Reality Product 7.9.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Starbreeze 7.10 Google 7.10.1 Company profile 7.10.2 Representative Virtual Reality Product 7.10.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Google 7.11 Vuzix 7.11.1 Company profile 7.11.2 Representative Virtual Reality Product 7.11.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Vuzix 7.12 HTC 7.12.1 Company profile 7.12.2 Representative Virtual Reality Product 7.12.3 Virtual Reality Sales, Revenue, Price and Gross Margin of HTC 7.13 Sony 7.13.1 Company profile 7.13.2 Representative Virtual Reality Product 7.13.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Sony 7.14 Microsoft 7.14.1 Company profile 7.14.2 Representative Virtual Reality Product 7.14.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Microsoft 7.15 Meta 7.15.1 Company profile 7.15.2 Representative Virtual Reality Product 7.15.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Meta 7.16 Freefly Chapter 8 Upstream and Downstream Market Analysis of Virtual Reality 8.1 Industry Chain of Virtual Reality 8.2 Upstream Market and Representative Companies Analysis 8.3 Downstream Market and Representative Companies Analysis Chapter 9 Cost and Gross Margin Analysis of Virtual Reality 9.1 Cost Structure Analysis of Virtual Reality 9.2 Raw Materials Cost Analysis of Virtual Reality 9.3 Labor Cost Analysis of Virtual Reality 9.4 Manufacturing Expenses Analysis of Virtual Reality Chapter 10 Marketing Status Analysis of Virtual Reality 10.1 Marketing Channel 10.1.1 Direct Marketing 10.1.2 Indirect Marketing 10.1.3 Marketing Channel Development Trend 10.2 Market Positioning 10.2.1 Pricing Strategy 10.2.2 Brand Strategy 10.2.3 Target Client 10.3 Distributors/Traders List Chapter 11 Report Conclusion Chapter 12 Research Methodology and Reference 12.1 Methodology/Research Approach 12.1.1 Research Programs/Design 12.1.2 Market Size Estimation 12.1.3 Market Breakdown and Data Triangulation 12.2 Data Source 12.2.1 Secondary Sources 12.2.2 Primary Sources 12.3 Reference
List of Tables Table Advantage and Disadvantage of Head Mounted Displays Table Advantage and Disadvantage of Head Trackers Table Advantage and Disadvantage of Motion Trackers Table Advantage and Disadvantage of 3D Controllers Table Advantage and Disadvantage of Data Gloves Table Advantage and Disadvantage of Haptic Devices Table Advantage and Disadvantage of Others Table Consumption Volume of Virtual Reality in United States by Regions 2013-2017 Table Revenue of Virtual Reality in United States by Regions 2013-2017 Table Consumption Volume of Virtual Reality in United States by Regions 2018-2023 Table Revenue of Virtual Reality in United States by Regions 2018-2023 Table Consumption Volume of Virtual Reality in United States by Types 2013-2017 Table Revenue of Virtual Reality in United States by Types 2013-2017 Table Consumption Volume of Virtual Reality by Types in New England 2013-2017 Table Consumption Volume of Virtual Reality by Types in The Middle Atlantic 2013-2017 Table Consumption Volume of Virtual Reality by Types in The Midwest 2013-2017 Table Consumption Volume of Virtual Reality by Types in The West 2013-2017 Table Consumption Volume of Virtual Reality by Types in The South 2013-2017 Table Consumption Volume of Virtual Reality by Types in Southwest 2013-2017 Table Consumption Volume Forecast of Virtual Reality in United States by Types 2018-2023 Table Revenue Forecast of Virtual Reality in United States by Types 2018-2023 Table Demand Volume of Virtual Reality in United States by Downstream Industry 2013-2017 Table Demand Volume of Virtual Reality by Downstream Industry in New England 2013-2017 Table Demand Volume of Virtual Reality by Downstream Industry in The Middle Atlantic 2013-2017 Table Demand Volume of Virtual Reality by Downstream Industry in The Midwest 2013-2017 Table Demand Volume of Virtual Reality by Downstream Industry in The West 2013-2017 Table Demand Volume of Virtual Reality by Downstream Industry in The South 2013-2017 Table Demand Volume of Virtual Reality by Downstream Industry in Southwest 2013-2017 Table Demand Volume Forecast of Virtual Reality in United States by Downstream Industry 2018-2023 Table Sales Volume of Virtual Reality in United States by Major Players 2013-2017 Table Revenue of Virtual Reality in United States by Major Players 2013-2017 Table Headquarters Location and Established Time of Virtual Reality Major Players Table Employees and Revenue Level of Virtual Reality Major Players Table Representative Virtual Reality Product One of Oculus Table Representative Virtual Reality Product Two of Oculus Table Virtual Reality Sales, Revenue, Price and Gross Margin of Oculus 2013-2017 Table Representative Virtual Reality Product One of Samsung Table Representative Virtual Reality Product Two of Samsung Table Virtual Reality Sales, Revenue, Price and Gross Margin of Samsung 2013-2017 Table Representative Virtual Reality Product One of Vive Table Representative Virtual Reality Product Two of Vive Table Virtual Reality Sales, Revenue, Price and Gross Margin of Vive 2013-2017 Table Representative Virtual Reality Product One of Avegant Table Representative Virtual Reality Product Two of Avegant Table Virtual Reality Sales, Revenue, Price and Gross Margin of Avegant 2013-2017 Table Representative Virtual Reality Product One of Razer Table Representative Virtual Reality Product Two of Razer Table Virtual Reality Sales, Revenue, Price and Gross Margin of Razer 2013-2017 Table Representative Virtual Reality Product One of Zeiss Table Representative Virtual Reality Product Two of Zeiss Table Virtual Reality Sales, Revenue, Price and Gross Margin of Zeiss 2013-2017 Table Representative Virtual Reality Product One of VisusVR Table Representative Virtual Reality Product Two of VisusVR Table Virtual Reality Sales, Revenue, Price and Gross Margin of VisusVR 2013-2017 Table Representative Virtual Reality Product One of FOVE Table Representative Virtual Reality Product Two of FOVE Table Virtual Reality Sales, Revenue, Price and Gross Margin of FOVE 2013-2017 Table Representative Virtual Reality Product One of Starbreeze Table Representative Virtual Reality Product Two of Starbreeze Table Virtual Reality Sales, Revenue, Price and Gross Margin of Starbreeze 2013-2017 Table Representative Virtual Reality Product One of Google Table Representative Virtual Reality Product Two of Google Table Virtual Reality Sales, Revenue, Price and Gross Margin of Google 2013-2017 Table Representative Virtual Reality Product One of Vuzix Table Representative Virtual Reality Product Two of Vuzix Table Virtual Reality Sales, Revenue, Price and Gross Margin of Vuzix 2013-2017 Table Representative Virtual Reality Product One of HTC Table Representative Virtual Reality Product Two of HTC Table Virtual Reality Sales, Revenue, Price and Gross Margin of HTC 2013-2017 Table Representative Virtual Reality Product One of Sony Table Representative Virtual Reality Product Two of Sony Table Virtual Reality Sales, Revenue, Price and Gross Margin of Sony 2013-2017 Table Representative Virtual Reality Product One of Microsoft Table Representative Virtual Reality Product Two of Microsoft Table Virtual Reality Sales, Revenue, Price and Gross Margin of Microsoft 2013-2017 Table Representative Virtual Reality Product One of Meta Table Representative Virtual Reality Product Two of Meta Table Virtual Reality Sales, Revenue, Price and Gross Margin of Meta 2013-2017
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