Virtual Reality-United States Market Status and Trend Report 2013-2023
SKU ID :MI-11195370 | Published Date: 12-Feb-2018 | No. of pages: 132Description
TOC
Table of Contents
Chapter 1 Overview of Virtual Reality
1.1 Definition of Virtual Reality in This Report
1.2 Commercial Types of Virtual Reality
1.2.1 Head Mounted Displays
1.2.2 Head Trackers
1.2.3 Motion Trackers
1.2.4 3D Controllers
1.2.5 Data Gloves
1.2.6 Haptic Devices
1.2.7 Others
1.3 Downstream Application of Virtual Reality
1.3.1 Learning
1.3.2 Education
1.3.3 Others
1.4 Development History of Virtual Reality
1.5 Market Status and Trend of Virtual Reality 2013-2023
1.5.1 United States Virtual Reality Market Status and Trend 2013-2023
1.5.2 Regional Virtual Reality Market Status and Trend 2013-2023
Chapter 2 United States Market Status and Forecast by Regions
2.1 Market Status of Virtual Reality in United States 2013-2017
2.2 Consumption Market of Virtual Reality in United States by Regions
2.2.1 Consumption Volume of Virtual Reality in United States by Regions
2.2.2 Revenue of Virtual Reality in United States by Regions
2.3 Market Analysis of Virtual Reality in United States by Regions
2.3.1 Market Analysis of Virtual Reality in New England 2013-2017
2.3.2 Market Analysis of Virtual Reality in The Middle Atlantic 2013-2017
2.3.3 Market Analysis of Virtual Reality in The Midwest 2013-2017
2.3.4 Market Analysis of Virtual Reality in The West 2013-2017
2.3.5 Market Analysis of Virtual Reality in The South 2013-2017
2.3.6 Market Analysis of Virtual Reality in Southwest 2013-2017
2.4 Market Development Forecast of Virtual Reality in United States 2018-2023
2.4.1 Market Development Forecast of Virtual Reality in United States 2018-2023
2.4.2 Market Development Forecast of Virtual Reality by Regions 2018-2023
Chapter 3 United States Market Status and Forecast by Types
3.1 Whole United States Market Status by Types
3.1.1 Consumption Volume of Virtual Reality in United States by Types
3.1.2 Revenue of Virtual Reality in United States by Types
3.2 United States Market Status by Types in Major Countries
3.2.1 Market Status by Types in New England
3.2.2 Market Status by Types in The Middle Atlantic
3.2.3 Market Status by Types in The Midwest
3.2.4 Market Status by Types in The West
3.2.5 Market Status by Types in The South
3.2.6 Market Status by Types in Southwest
3.3 Market Forecast of Virtual Reality in United States by Types
Chapter 4 United States Market Status and Forecast by Downstream Industry
4.1 Demand Volume of Virtual Reality in United States by Downstream Industry
4.2 Demand Volume of Virtual Reality by Downstream Industry in Major Countries
4.2.1 Demand Volume of Virtual Reality by Downstream Industry in New England
4.2.2 Demand Volume of Virtual Reality by Downstream Industry in The Middle Atlantic
4.2.3 Demand Volume of Virtual Reality by Downstream Industry in The Midwest
4.2.4 Demand Volume of Virtual Reality by Downstream Industry in The West
4.2.5 Demand Volume of Virtual Reality by Downstream Industry in The South
4.2.6 Demand Volume of Virtual Reality by Downstream Industry in Southwest
4.3 Market Forecast of Virtual Reality in United States by Downstream Industry
Chapter 5 Market Driving Factor Analysis of Virtual Reality
5.1 United States Economy Situation and Trend Overview
5.2 Virtual Reality Downstream Industry Situation and Trend Overview
Chapter 6 Virtual Reality Market Competition Status by Major Players in United States
6.1 Sales Volume of Virtual Reality in United States by Major Players
6.2 Revenue of Virtual Reality in United States by Major Players
6.3 Basic Information of Virtual Reality by Major Players
6.3.1 Headquarters Location and Established Time of Virtual Reality Major Players
6.3.2 Employees and Revenue Level of Virtual Reality Major Players
6.4 Market Competition News and Trend
6.4.1 Merger, Consolidation or Acquisition News
6.4.2 Investment or Disinvestment News
6.4.3 New Product Development and Launch
Chapter 7 Virtual Reality Major Manufacturers Introduction and Market Data
7.1 Oculus
7.1.1 Company profile
7.1.2 Representative Virtual Reality Product
7.1.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Oculus
7.2 Samsung
7.2.1 Company profile
7.2.2 Representative Virtual Reality Product
7.2.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Samsung
7.3 Vive
7.3.1 Company profile
7.3.2 Representative Virtual Reality Product
7.3.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Vive
7.4 Avegant
7.4.1 Company profile
7.4.2 Representative Virtual Reality Product
7.4.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Avegant
7.5 Razer
7.5.1 Company profile
7.5.2 Representative Virtual Reality Product
7.5.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Razer
7.6 Zeiss
7.6.1 Company profile
7.6.2 Representative Virtual Reality Product
7.6.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Zeiss
7.7 VisusVR
7.7.1 Company profile
7.7.2 Representative Virtual Reality Product
7.7.3 Virtual Reality Sales, Revenue, Price and Gross Margin of VisusVR
7.8 FOVE
7.8.1 Company profile
7.8.2 Representative Virtual Reality Product
7.8.3 Virtual Reality Sales, Revenue, Price and Gross Margin of FOVE
7.9 Starbreeze
7.9.1 Company profile
7.9.2 Representative Virtual Reality Product
7.9.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Starbreeze
7.10 Google
7.10.1 Company profile
7.10.2 Representative Virtual Reality Product
7.10.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Google
7.11 Vuzix
7.11.1 Company profile
7.11.2 Representative Virtual Reality Product
7.11.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Vuzix
7.12 HTC
7.12.1 Company profile
7.12.2 Representative Virtual Reality Product
7.12.3 Virtual Reality Sales, Revenue, Price and Gross Margin of HTC
7.13 Sony
7.13.1 Company profile
7.13.2 Representative Virtual Reality Product
7.13.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Sony
7.14 Microsoft
7.14.1 Company profile
7.14.2 Representative Virtual Reality Product
7.14.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Microsoft
7.15 Meta
7.15.1 Company profile
7.15.2 Representative Virtual Reality Product
7.15.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Meta
7.16 Freefly
Chapter 8 Upstream and Downstream Market Analysis of Virtual Reality
8.1 Industry Chain of Virtual Reality
8.2 Upstream Market and Representative Companies Analysis
8.3 Downstream Market and Representative Companies Analysis
Chapter 9 Cost and Gross Margin Analysis of Virtual Reality
9.1 Cost Structure Analysis of Virtual Reality
9.2 Raw Materials Cost Analysis of Virtual Reality
9.3 Labor Cost Analysis of Virtual Reality
9.4 Manufacturing Expenses Analysis of Virtual Reality
Chapter 10 Marketing Status Analysis of Virtual Reality
10.1 Marketing Channel
10.1.1 Direct Marketing
10.1.2 Indirect Marketing
10.1.3 Marketing Channel Development Trend
10.2 Market Positioning
10.2.1 Pricing Strategy
10.2.2 Brand Strategy
10.2.3 Target Client
10.3 Distributors/Traders List
Chapter 11 Report Conclusion
Chapter 12 Research Methodology and Reference
12.1 Methodology/Research Approach
12.1.1 Research Programs/Design
12.1.2 Market Size Estimation
12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Reference
Tables & Figures
List of Tables
Table Advantage and Disadvantage of Head Mounted Displays
Table Advantage and Disadvantage of Head Trackers
Table Advantage and Disadvantage of Motion Trackers
Table Advantage and Disadvantage of 3D Controllers
Table Advantage and Disadvantage of Data Gloves
Table Advantage and Disadvantage of Haptic Devices
Table Advantage and Disadvantage of Others
Table Consumption Volume of Virtual Reality in United States by Regions 2013-2017
Table Revenue of Virtual Reality in United States by Regions 2013-2017
Table Consumption Volume of Virtual Reality in United States by Regions 2018-2023
Table Revenue of Virtual Reality in United States by Regions 2018-2023
Table Consumption Volume of Virtual Reality in United States by Types 2013-2017
Table Revenue of Virtual Reality in United States by Types 2013-2017
Table Consumption Volume of Virtual Reality by Types in New England 2013-2017
Table Consumption Volume of Virtual Reality by Types in The Middle Atlantic 2013-2017
Table Consumption Volume of Virtual Reality by Types in The Midwest 2013-2017
Table Consumption Volume of Virtual Reality by Types in The West 2013-2017
Table Consumption Volume of Virtual Reality by Types in The South 2013-2017
Table Consumption Volume of Virtual Reality by Types in Southwest 2013-2017
Table Consumption Volume Forecast of Virtual Reality in United States by Types 2018-2023
Table Revenue Forecast of Virtual Reality in United States by Types 2018-2023
Table Demand Volume of Virtual Reality in United States by Downstream Industry 2013-2017
Table Demand Volume of Virtual Reality by Downstream Industry in New England 2013-2017
Table Demand Volume of Virtual Reality by Downstream Industry in The Middle Atlantic 2013-2017
Table Demand Volume of Virtual Reality by Downstream Industry in The Midwest 2013-2017
Table Demand Volume of Virtual Reality by Downstream Industry in The West 2013-2017
Table Demand Volume of Virtual Reality by Downstream Industry in The South 2013-2017
Table Demand Volume of Virtual Reality by Downstream Industry in Southwest 2013-2017
Table Demand Volume Forecast of Virtual Reality in United States by Downstream Industry 2018-2023
Table Sales Volume of Virtual Reality in United States by Major Players 2013-2017
Table Revenue of Virtual Reality in United States by Major Players 2013-2017
Table Headquarters Location and Established Time of Virtual Reality Major Players
Table Employees and Revenue Level of Virtual Reality Major Players
Table Representative Virtual Reality Product One of Oculus
Table Representative Virtual Reality Product Two of Oculus
Table Virtual Reality Sales, Revenue, Price and Gross Margin of Oculus 2013-2017
Table Representative Virtual Reality Product One of Samsung
Table Representative Virtual Reality Product Two of Samsung
Table Virtual Reality Sales, Revenue, Price and Gross Margin of Samsung 2013-2017
Table Representative Virtual Reality Product One of Vive
Table Representative Virtual Reality Product Two of Vive
Table Virtual Reality Sales, Revenue, Price and Gross Margin of Vive 2013-2017
Table Representative Virtual Reality Product One of Avegant
Table Representative Virtual Reality Product Two of Avegant
Table Virtual Reality Sales, Revenue, Price and Gross Margin of Avegant 2013-2017
Table Representative Virtual Reality Product One of Razer
Table Representative Virtual Reality Product Two of Razer
Table Virtual Reality Sales, Revenue, Price and Gross Margin of Razer 2013-2017
Table Representative Virtual Reality Product One of Zeiss
Table Representative Virtual Reality Product Two of Zeiss
Table Virtual Reality Sales, Revenue, Price and Gross Margin of Zeiss 2013-2017
Table Representative Virtual Reality Product One of VisusVR
Table Representative Virtual Reality Product Two of VisusVR
Table Virtual Reality Sales, Revenue, Price and Gross Margin of VisusVR 2013-2017
Table Representative Virtual Reality Product One of FOVE
Table Representative Virtual Reality Product Two of FOVE
Table Virtual Reality Sales, Revenue, Price and Gross Margin of FOVE 2013-2017
Table Representative Virtual Reality Product One of Starbreeze
Table Representative Virtual Reality Product Two of Starbreeze
Table Virtual Reality Sales, Revenue, Price and Gross Margin of Starbreeze 2013-2017
Table Representative Virtual Reality Product One of Google
Table Representative Virtual Reality Product Two of Google
Table Virtual Reality Sales, Revenue, Price and Gross Margin of Google 2013-2017
Table Representative Virtual Reality Product One of Vuzix
Table Representative Virtual Reality Product Two of Vuzix
Table Virtual Reality Sales, Revenue, Price and Gross Margin of Vuzix 2013-2017
Table Representative Virtual Reality Product One of HTC
Table Representative Virtual Reality Product Two of HTC
Table Virtual Reality Sales, Revenue, Price and Gross Margin of HTC 2013-2017
Table Representative Virtual Reality Product One of Sony
Table Representative Virtual Reality Product Two of Sony
Table Virtual Reality Sales, Revenue, Price and Gross Margin of Sony 2013-2017
Table Representative Virtual Reality Product One of Microsoft
Table Representative Virtual Reality Product Two of Microsoft
Table Virtual Reality Sales, Revenue, Price and Gross Margin of Microsoft 2013-2017
Table Representative Virtual Reality Product One of Meta
Table Representative Virtual Reality Product Two of Meta
Table Virtual Reality Sales, Revenue, Price and Gross Margin of Meta 2013-2017
Companies
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