Virtual Reality-China Market Status and Trend Report 2013-2023

SKU ID :MI-11195369 | Published Date: 12-Feb-2018 | No. of pages: 157
Table of Contents Chapter 1 Overview of Virtual Reality 1.1 Definition of Virtual Reality in This Report 1.2 Commercial Types of Virtual Reality 1.2.1 Head Mounted Displays 1.2.2 Head Trackers 1.2.3 Motion Trackers 1.2.4 3D Controllers 1.2.5 Data Gloves 1.2.6 Haptic Devices 1.2.7 Others 1.3 Downstream Application of Virtual Reality 1.3.1 Learning 1.3.2 Education 1.3.3 Others 1.4 Development History of Virtual Reality 1.5 Market Status and Trend of Virtual Reality 2013-2023 1.5.1 China Virtual Reality Market Status and Trend 2013-2023 1.5.2 Regional Virtual Reality Market Status and Trend 2013-2023 Chapter 2 China Market Status and Forecast by Regions 2.1 Market Status of Virtual Reality in China 2013-2017 2.2 Consumption Market of Virtual Reality in China by Regions 2.2.1 Consumption Volume of Virtual Reality in China by Regions 2.2.2 Revenue of Virtual Reality in China by Regions 2.3 Market Analysis of Virtual Reality in China by Regions 2.3.1 Market Analysis of Virtual Reality in North China 2013-2017 2.3.2 Market Analysis of Virtual Reality in Northeast China 2013-2017 2.3.3 Market Analysis of Virtual Reality in East China 2013-2017 2.3.4 Market Analysis of Virtual Reality in Central & South China 2013-2017 2.3.5 Market Analysis of Virtual Reality in Southwest China 2013-2017 2.3.6 Market Analysis of Virtual Reality in Northwest China 2013-2017 2.4 Market Development Forecast of Virtual Reality in China 2018-2023 2.4.1 Market Development Forecast of Virtual Reality in China 2018-2023 2.4.2 Market Development Forecast of Virtual Reality by Regions 2018-2023 Chapter 3 China Market Status and Forecast by Types 3.1 Whole China Market Status by Types 3.1.1 Consumption Volume of Virtual Reality in China by Types 3.1.2 Revenue of Virtual Reality in China by Types 3.2 China Market Status by Types in Major Countries 3.2.1 Market Status by Types in North China 3.2.2 Market Status by Types in Northeast China 3.2.3 Market Status by Types in East China 3.2.4 Market Status by Types in Central & South China 3.2.5 Market Status by Types in Southwest China 3.2.6 Market Status by Types in Northwest China 3.3 Market Forecast of Virtual Reality in China by Types Chapter 4 China Market Status and Forecast by Downstream Industry 4.1 Demand Volume of Virtual Reality in China by Downstream Industry 4.2 Demand Volume of Virtual Reality by Downstream Industry in Major Countries 4.2.1 Demand Volume of Virtual Reality by Downstream Industry in North China 4.2.2 Demand Volume of Virtual Reality by Downstream Industry in Northeast China 4.2.3 Demand Volume of Virtual Reality by Downstream Industry in East China 4.2.4 Demand Volume of Virtual Reality by Downstream Industry in Central & South China 4.2.5 Demand Volume of Virtual Reality by Downstream Industry in Southwest China 4.2.6 Demand Volume of Virtual Reality by Downstream Industry in Northwest China 4.3 Market Forecast of Virtual Reality in China by Downstream Industry Chapter 5 Market Driving Factor Analysis of Virtual Reality 5.1 China Economy Situation and Trend Overview 5.2 Virtual Reality Downstream Industry Situation and Trend Overview Chapter 6 Virtual Reality Market Competition Status by Major Players in China 6.1 Sales Volume of Virtual Reality in China by Major Players 6.2 Revenue of Virtual Reality in China by Major Players 6.3 Basic Information of Virtual Reality by Major Players 6.3.1 Headquarters Location and Established Time of Virtual Reality Major Players 6.3.2 Employees and Revenue Level of Virtual Reality Major Players 6.4 Market Competition News and Trend 6.4.1 Merger, Consolidation or Acquisition News 6.4.2 Investment or Disinvestment News 6.4.3 New Product Development and Launch Chapter 7 Virtual Reality Major Manufacturers Introduction and Market Data 7.1 Oculus 7.1.1 Company profile 7.1.2 Representative Virtual Reality Product 7.1.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Oculus 7.2 Samsung 7.2.1 Company profile 7.2.2 Representative Virtual Reality Product 7.2.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Samsung 7.3 Vive 7.3.1 Company profile 7.3.2 Representative Virtual Reality Product 7.3.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Vive 7.4 Avegant 7.4.1 Company profile 7.4.2 Representative Virtual Reality Product 7.4.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Avegant 7.5 Razer 7.5.1 Company profile 7.5.2 Representative Virtual Reality Product 7.5.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Razer 7.6 Zeiss 7.6.1 Company profile 7.6.2 Representative Virtual Reality Product 7.6.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Zeiss 7.7 VisusVR 7.7.1 Company profile 7.7.2 Representative Virtual Reality Product 7.7.3 Virtual Reality Sales, Revenue, Price and Gross Margin of VisusVR 7.8 FOVE 7.8.1 Company profile 7.8.2 Representative Virtual Reality Product 7.8.3 Virtual Reality Sales, Revenue, Price and Gross Margin of FOVE 7.9 Starbreeze 7.9.1 Company profile 7.9.2 Representative Virtual Reality Product 7.9.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Starbreeze 7.10 Google 7.10.1 Company profile 7.10.2 Representative Virtual Reality Product 7.10.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Google 7.11 Vuzix 7.11.1 Company profile 7.11.2 Representative Virtual Reality Product 7.11.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Vuzix 7.12 HTC 7.12.1 Company profile 7.12.2 Representative Virtual Reality Product 7.12.3 Virtual Reality Sales, Revenue, Price and Gross Margin of HTC 7.13 Sony 7.13.1 Company profile 7.13.2 Representative Virtual Reality Product 7.13.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Sony 7.14 Microsoft 7.14.1 Company profile 7.14.2 Representative Virtual Reality Product 7.14.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Microsoft 7.15 Meta 7.15.1 Company profile 7.15.2 Representative Virtual Reality Product 7.15.3 Virtual Reality Sales, Revenue, Price and Gross Margin of Meta 7.16 Freefly Chapter 8 Upstream and Downstream Market Analysis of Virtual Reality 8.1 Industry Chain of Virtual Reality 8.2 Upstream Market and Representative Companies Analysis 8.3 Downstream Market and Representative Companies Analysis Chapter 9 Cost and Gross Margin Analysis of Virtual Reality 9.1 Cost Structure Analysis of Virtual Reality 9.2 Raw Materials Cost Analysis of Virtual Reality 9.3 Labor Cost Analysis of Virtual Reality 9.4 Manufacturing Expenses Analysis of Virtual Reality Chapter 10 Marketing Status Analysis of Virtual Reality 10.1 Marketing Channel 10.1.1 Direct Marketing 10.1.2 Indirect Marketing 10.1.3 Marketing Channel Development Trend 10.2 Market Positioning 10.2.1 Pricing Strategy 10.2.2 Brand Strategy 10.2.3 Target Client 10.3 Distributors/Traders List Chapter 11 Report Conclusion Chapter 12 Research Methodology and Reference 12.1 Methodology/Research Approach 12.1.1 Research Programs/Design 12.1.2 Market Size Estimation 12.1.3 Market Breakdown and Data Triangulation 12.2 Data Source 12.2.1 Secondary Sources 12.2.2 Primary Sources 12.3 Reference
List of Tables Table Advantage and Disadvantage of Head Mounted Displays Table Advantage and Disadvantage of Head Trackers Table Advantage and Disadvantage of Motion Trackers Table Advantage and Disadvantage of 3D Controllers Table Advantage and Disadvantage of Data Gloves Table Advantage and Disadvantage of Haptic Devices Table Advantage and Disadvantage of Others Table Consumption Volume of Virtual Reality in China by Regions 2013-2017 Table Revenue of Virtual Reality in China by Regions 2013-2017 Table Consumption Volume of Virtual Reality in China by Regions 2018-2023 Table Revenue of Virtual Reality in China by Regions 2018-2023 Table Consumption Volume of Virtual Reality in China by Types 2013-2017 Table Revenue of Virtual Reality in China by Types 2013-2017 Table Consumption Volume of Virtual Reality by Types in North China 2013-2017 Table Consumption Volume of Virtual Reality by Types in Northeast China 2013-2017 Table Consumption Volume of Virtual Reality by Types in East China 2013-2017 Table Consumption Volume of Virtual Reality by Types in Central & South China 2013-2017 Table Consumption Volume of Virtual Reality by Types in Southwest China 2013-2017 Table Consumption Volume of Virtual Reality by Types in Northwest China 2013-2017 Table Consumption Volume Forecast of Virtual Reality in China by Types 2018-2023 Table Revenue Forecast of Virtual Reality in China by Types 2018-2023 Table Demand Volume of Virtual Reality in China by Downstream Industry 2013-2017 Table Demand Volume of Virtual Reality by Downstream Industry in North China 2013-2017 Table Demand Volume of Virtual Reality by Downstream Industry in Northeast China 2013-2017 Table Demand Volume of Virtual Reality by Downstream Industry in East China 2013-2017 Table Demand Volume of Virtual Reality by Downstream Industry in Central & South China 2013-2017 Table Demand Volume of Virtual Reality by Downstream Industry in Southwest China 2013-2017 Table Demand Volume of Virtual Reality by Downstream Industry in Northwest China 2013-2017 Table Demand Volume Forecast of Virtual Reality in China by Downstream Industry 2018-2023 Table Sales Volume of Virtual Reality in China by Major Players 2013-2017 Table Revenue of Virtual Reality in China by Major Players 2013-2017 Table Headquarters Location and Established Time of Virtual Reality Major Players Table Employees and Revenue Level of Virtual Reality Major Players Table Representative Virtual Reality Product One of Oculus Table Representative Virtual Reality Product Two of Oculus Table Virtual Reality Sales, Revenue, Price and Gross Margin of Oculus 2013-2017 Table Representative Virtual Reality Product One of Samsung Table Representative Virtual Reality Product Two of Samsung Table Virtual Reality Sales, Revenue, Price and Gross Margin of Samsung 2013-2017 Table Representative Virtual Reality Product One of Vive Table Representative Virtual Reality Product Two of Vive Table Virtual Reality Sales, Revenue, Price and Gross Margin of Vive 2013-2017 Table Representative Virtual Reality Product One of Avegant Table Representative Virtual Reality Product Two of Avegant Table Virtual Reality Sales, Revenue, Price and Gross Margin of Avegant 2013-2017 Table Representative Virtual Reality Product One of Razer Table Representative Virtual Reality Product Two of Razer Table Virtual Reality Sales, Revenue, Price and Gross Margin of Razer 2013-2017 Table Representative Virtual Reality Product One of Zeiss Table Representative Virtual Reality Product Two of Zeiss Table Virtual Reality Sales, Revenue, Price and Gross Margin of Zeiss 2013-2017 Table Representative Virtual Reality Product One of VisusVR Table Representative Virtual Reality Product Two of VisusVR Table Virtual Reality Sales, Revenue, Price and Gross Margin of VisusVR 2013-2017 Table Representative Virtual Reality Product One of FOVE Table Representative Virtual Reality Product Two of FOVE Table Virtual Reality Sales, Revenue, Price and Gross Margin of FOVE 2013-2017 Table Representative Virtual Reality Product One of Starbreeze Table Representative Virtual Reality Product Two of Starbreeze Table Virtual Reality Sales, Revenue, Price and Gross Margin of Starbreeze 2013-2017 Table Representative Virtual Reality Product One of Google Table Representative Virtual Reality Product Two of Google Table Virtual Reality Sales, Revenue, Price and Gross Margin of Google 2013-2017 Table Representative Virtual Reality Product One of Vuzix Table Representative Virtual Reality Product Two of Vuzix Table Virtual Reality Sales, Revenue, Price and Gross Margin of Vuzix 2013-2017 Table Representative Virtual Reality Product One of HTC Table Representative Virtual Reality Product Two of HTC Table Virtual Reality Sales, Revenue, Price and Gross Margin of HTC 2013-2017 Table Representative Virtual Reality Product One of Sony Table Representative Virtual Reality Product Two of Sony Table Virtual Reality Sales, Revenue, Price and Gross Margin of Sony 2013-2017 Table Representative Virtual Reality Product One of Microsoft Table Representative Virtual Reality Product Two of Microsoft Table Virtual Reality Sales, Revenue, Price and Gross Margin of Microsoft 2013-2017 Table Representative Virtual Reality Product One of Meta Table Representative Virtual Reality Product Two of Meta Table Virtual Reality Sales, Revenue, Price and Gross Margin of Meta 2013-2017
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