Global Virtual Reality Market (Hardware and Software) and Forecast to 2020

SKU ID :IGATE Research -10963801 | Published Date: 06-Feb-2017 | No. of pages: 124
1. Executive Summary 2. Global Virtual Reality Market and Forecast (2014 - 2020) 2.1 Global Virtual Reality Hardware Market and Forecast 2.2 Global Virtual Reality Software Market and Forecast 3. Global Virtual Reality Market Share and Forecast 3.1 Global Virtual Reality Market Share and Forecast (2014 - 2020) 3.2 Global Virtual Reality Market Share and Forecast - By Platform (2016 - 2020) 3.3 Global Virtual Reality Hardware Market Share and Forecast (2014 - 2020) 3.4 Global Virtual Reality Software Market Share and Forecast - By Application (2016 - 2020) 4. Global Virtual Reality Market - Key Company Share (2016) 5. Global Virtual Reality Sales Volume - Key Company Sales (2016) 6. Global Virtual Reality Hardware Market and Forecast 6.1 Global Virtual Reality Head Mounted Display (HMD) Market and Forecast (2014 - 2020) 6.1.1 Global Head Mounted Display (HMD) Early Majority Market and Forecast 6.1.2 Global Head Mounted Display (HMD) Early Adopters Market and Forecast 6.1.3 Global Head Mounted Display (HMD) Innovators Market and Forecast 6.2 Global Virtual Reality Input System Market and Forecast (2014 - 2020) 6.2.1 Global Input System Early Majority Market and Forecast 6.2.2 Global Input System Early Adopters Market and Forecast 6.2.3 Global Input System Innovators Market and Forecast 7. Global Virtual Reality Software Market and Forecast - By Application (2016 - 2020) 7.1 Virtual Reality Video Games Application Market and Forecast 7.2 Virtual Reality Video Entertainment Application Market and Forecast 7.3 Virtual Reality Live Events Application Market and Forecast 7.4 Virtual Reality Wellness Application Market and Forecast 7.5 Virtual Reality Tourism Application Market and Forecast 7.6 Virtual Reality Social Application Market and Forecast 7.7 Virtual Reality Healthcare Application Market and Forecast 7.8 Virtual Reality Engineering Application Market and Forecast 7.9 Virtual Reality Real Estate Application Market and Forecast 7.10 Virtual Reality Education Application Market and Forecast 7.11 Virtual Reality Retail Application Market and Forecast 7.12 Virtual Reality Others Application Market and Forecast 8. Global Virtual Reality Market and Forecast - By Platform (2016 - 2020) 8.1 Mobile 8.2 Console 8.3 PC 9. Global Virtual Reality Mergers and Acquisitions 10. Recent Involvement in Virtual Reality by Technology Giants 11. Global Virtual Reality Market - Key Company Profile 11.1 Sony 11.1.1 Company Overview 11.1.2 Virtual Reality Initiatives 11.2 Microsoft 11.2.1 Company Overview 11.2.2 Virtual Reality Initiatives 11.3 Facebook 11.3.1 Company Overview 11.3.2 Virtual Reality Initiatives 11.4 HTC 11.4.1 Company Overview 11.4.2 Virtual Reality Initiatives 11.5 Google 11.5.1 Company Overview 11.5.2 Virtual Reality Initiatives 11.6 Samsung Electronics 11.6.1 Company Overview 11.6.2 Virtual Reality Initiatives 11.7 GoPro 11.7.1 Company Overview 11.7.2 Virtual Reality Initiatives 12. Global Virtual Reality Market - Growth Drivers 12.1 Recent Initiatives Taken by Key Players Will Fuel the Market Growth 12.2 VR Applications Hold Promising Solutions for Businesses 12.3 Increasing Investment in Virtual Reality 12.4 Technological Advancement 13. Global Virtual Reality Market - Challenges 13.1 Issues in Developing Better Tracking Systems and Building Virtual Spaces 13.2 Expensive Hardware Restricts Virtual Reality Market Growth
List of Figures: Figure 2-1: Global - Virtual Reality Market (Million US$), 2014 - 2016 Figure 2-2: Global - Forecast for Virtual Reality Market (Million US$), 2017 - 2020 Figure 2-3: Global - Virtual Reality Hardware Market (Million US$), 2014 - 2016 Figure 2-4: Global - Forecast for Virtual Reality Hardware Market (Million US$), 2017 - 2020 Figure 2-5: Global - Virtual Reality Software Market (Million US$), 2014 - 2016 Figure 2-6: Global - Forecast for Virtual Reality Software Market (Million US$), 2017 - 2020 Figure 4-1: Global Virtual Reality Market - Key Company Share (Percent), 2016 Figure 5-1: Global - Estimated Virtual Reality Headsets Sales (Million Unit), 2016 Figure 6-1: Global - Virtual Reality Head Mounted Display (HMD) Market (Million US$), 2014 - 2016 Figure 6-2: Global - Forecast for Virtual Reality Head Mounted Display (HMD) Market (Million US$), 2017 - 2020 Figure 6-3: Global - Virtual Reality Head Mounted Display (HMD) Early Majority Market (Million US$), 2015 - 2016 Figure 6-4: Global - Forecast for Virtual Reality Head Mounted Display (HMD) Early Majority Market (Million US$), 2017 - 2020 Figure 6-5: Global - Virtual Reality Head Mounted Display (HMD) Early Adopters Market (Million US$), 2015 - 2016 Figure 6-6: Global - Forecast for Virtual Reality Head Mounted Display (HMD) Early Adopters Market (Million US$), 2017 - 2020 Figure 6-7: Global - Virtual Reality Head Mounted Display (HMD) Innovators Market (Million US$), 2014 - 2016 Figure 6-8: Global - Forecast for Virtual Reality Head Mounted Display (HMD) Innovators Market (Million US$), 2017 - 2020 Figure 6-9: Global - Virtual Reality Input System Market (Million US$), 2014 - 2016 Figure 6-10: Global - Forecast for Virtual Reality Input System Market (Million US$), 2017 - 2020 Figure 6-11: Global - Virtual Reality Input System Early Majority Market (Million US$), 2015 - 2016 Figure 6-12: Global - Forecast for Virtual Reality Input System Early Majority Market (Million US$), 2017 - 2020 Figure 6-13: Global - Virtual Reality Input System Early Adopters Market (Million US$), 2015 - 2016 Figure 6-14: Global - Forecast for Virtual Reality Input System Early Adopters Market (Million US$), 2017 - 2020 Figure 6-15: Global - Virtual Reality Input System Innovators Market (Million US$), 2015 - 2016 Figure 6-16: Global - Forecast for Virtual Reality Input System Innovators Market (Million US$), 2017 - 2020 Figure 7-1: Global - Virtual Reality Video Games Application Market and Forecast (Million US$), 2016 - 2020 Figure 7-2: Global - Virtual Reality Video Entertainment Application Market and Forecast (Million US$), 2016 - 2020 Figure 7-3: Global - Virtual Reality Live Events Application Market and Forecast (Million US$), 2016 - 2020 Figure 7-4: Global - Virtual Reality Wellness Application Market and Forecast (Million US$), 2016 - 2020 Figure 7-5: Global - Virtual Reality Tourism Application Market and Forecast (Million US$), 2016 - 2020 Figure 7-6: Global - Virtual Reality Social Application Market and Forecast (Million US$), 2016 - 2020 Figure 7-7: Global - Virtual Reality Healthcare Application Market and Forecast (Million US$), 2016 - 2020 Figure 7-8: Global - Virtual Reality Engineering Application Market and Forecast (Million US$), 2016 - 2020 Figure 7-9: Global - Virtual Reality Real Estate Application Market and Forecast (Million US$), 2016 - 2020 Figure 7-10: Global - Virtual Reality Education Application Market and Forecast (Million US$), 2016 - 2020 Figure 7-11: Global - Virtual Reality Retail Application Market and Forecast (Million US$), 2016 - 2020 Figure 7-12: Global - Virtual Reality Others Application Market and Forecast (Million US$), 2016 - 2020 Figure 8-1: Global - Virtual Reality Mobile Platform Market and Forecast (Billion US$), 2016 - 2020 Figure 8-2: Global - Virtual Reality Console Platform Market and Forecast (Billion US$), 2016 - 2020 Figure 8-3: Global - Virtual Reality PC Platform Market and Forecast (Billion US$), 2016 - 2020 Figure 12 1: Global - Number of Deals in VR/AR (Number), 2012 - 2016 Figure 12-2: Global - Amount Invested in VR/AR (Million US$), 2012 - 2016 List of Tables: Table 3-1: Global - Virtual Reality Market Share (Percent), 2014 - 2016 Table 3-2: Global - Forecast for Virtual Reality Market Share (Percent), 2017 - 2020 Table 3-3: By Platform - Global Virtual Reality Market Share and Forecast (Percent), 2016 - 2020 Table 3-4: Global - Virtual Reality Hardware Market Share (Percent), 2014 - 2016 Table 3-5: Global - Forecast for Virtual Reality Hardware Market Share (Percent), 2017 - 2020 Table 3-6: By Application - Global Virtual Reality Software Market Share and Forecast (Percent), 2016 - 2020 Table 9-1: Global - Virtual Reality Mergers and Acquisitions, 2013 - 2016 Table 10-1: Recent Involvement in Virtual Reality by Technology Giants, 2012 - 2016
Sony, Microsoft, Facebook, HTC, Google, Samsung Electronics, GoPro
  • PRICE
  • $1250
    $1900

Our Clients