Global Video Game Streaming Services Market 2017-2021

SKU ID :TNV-10482322 | Published Date: 02-Aug-2017 | No. of pages: 63
Table of Contents PART 01: Executive summary PART 02: Scope of the report PART 03: Research Methodology PART 04: Introduction PART 05: Market landscape • Market overview • Market size and forecast • Five forces analysis PART 06: Market segmentation by revenue generation • Market overview • Direct revenue • Indirect revenue PART 07: Geographical segmentation • Overview • Americas • EMEA • APAC PART 08: Key leading countries • US • China • UK PART 09: Decision framework PART 10: Drivers and challenges • Market drivers • Market challenges PART 11: Market trends • Growth of video game streaming software for mobile devices • Increasing use of VR streaming • Shift toward HTML5 PART 12: Vendor landscape • Overview • Other prominent vendors PART 13: Key vendor analysis • Alphabet • Amazon • Microsoft PART 14: Appendix • List of abbreviations List of Exhibits Exhibit 01: Prerequisites for video game streaming Exhibit 02: Global video game streaming services market overview Exhibit 03: Global video game streaming services market 2016-2021 ($ millions) Exhibit 04: Five forces analysis Exhibit 05: Global video game streaming services market by revenue 2016 (% share of revenue) Exhibit 06: Global video game streaming services market by revenue 2016-2021(% share of revenue) Exhibit 07: Global video game streaming services market by direct revenue 2016-2021 ($ millions) Exhibit 08: Global video game streaming services market by indirect revenue 2016-2021 ($ millions) Exhibit 09: Global video game streaming services market by geography 2016 (% share of revenue) Exhibit 10: Global video game streaming services market by geography 2016-2021(% share of revenue) Exhibit 11: Video game streaming services market in the Americas 2016-2021 ($ millions) Exhibit 12: Video game streaming services market in EMEA 2016-2021 ($ millions) Exhibit 13: Video game streaming services market in APAC 2016-2021 ($ millions) Exhibit 14: Key leading countries Exhibit 15: Video game streaming services market in the US 2016-2021 ($ millions) Exhibit 16: Video game streaming services market in China 2016-2021 ($ millions) Exhibit 17: Video game streaming services market in the UK 2016-2021 ($ millions) Exhibit 18: Major video game streaming software for mobile devices Exhibit 19: Major operating systems and their stance on the adoption of Adobe Flash Exhibit 20: Competitive differentiators for vendors Exhibit 21: Other prominent vendors in the global video game streaming services market Exhibit 22: Alphabet: Business segmentation by revenue 2016 ($ millions) Exhibit 23: Alphabet: Geographical segmentation by revenue 2016 (% share) Exhibit 24: Amazon: Business segmentation by revenue 2016 (% share) Exhibit 25: Microsoft: Geographical segmentation by revenue 2016 (% share) Exhibit 26: Microsoft: Business segmentation by revenue 2016 ($ millions)
Alphabet, Amazon, and Microsoft Other Prominent Vendors in the market are: Cavetube, Dailymotion, DeNA, Dingit, DWANGO, Facebook, IBM, Infiniscene, Mobcrush, Panda TV, Smashcast, Valve, and VaughnSoft.
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