Global Video Game Streaming Services Market 2017-2021
SKU ID :TNV-10482322 | Published Date: 02-Aug-2017 | No. of pages: 63Description
TOC
Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 06: Market segmentation by revenue generation
• Market overview
• Direct revenue
• Indirect revenue
PART 07: Geographical segmentation
• Overview
• Americas
• EMEA
• APAC
PART 08: Key leading countries
• US
• China
• UK
PART 09: Decision framework
PART 10: Drivers and challenges
• Market drivers
• Market challenges
PART 11: Market trends
• Growth of video game streaming software for mobile devices
• Increasing use of VR streaming
• Shift toward HTML5
PART 12: Vendor landscape
• Overview
• Other prominent vendors
PART 13: Key vendor analysis
• Alphabet
• Amazon
• Microsoft
PART 14: Appendix
• List of abbreviations
List of Exhibits
Exhibit 01: Prerequisites for video game streaming
Exhibit 02: Global video game streaming services market overview
Exhibit 03: Global video game streaming services market 2016-2021 ($ millions)
Exhibit 04: Five forces analysis
Exhibit 05: Global video game streaming services market by revenue 2016 (% share of revenue)
Exhibit 06: Global video game streaming services market by revenue 2016-2021(% share of revenue)
Exhibit 07: Global video game streaming services market by direct revenue 2016-2021 ($ millions)
Exhibit 08: Global video game streaming services market by indirect revenue 2016-2021 ($ millions)
Exhibit 09: Global video game streaming services market by geography 2016 (% share of revenue)
Exhibit 10: Global video game streaming services market by geography 2016-2021(% share of revenue)
Exhibit 11: Video game streaming services market in the Americas 2016-2021 ($ millions)
Exhibit 12: Video game streaming services market in EMEA 2016-2021 ($ millions)
Exhibit 13: Video game streaming services market in APAC 2016-2021 ($ millions)
Exhibit 14: Key leading countries
Exhibit 15: Video game streaming services market in the US 2016-2021 ($ millions)
Exhibit 16: Video game streaming services market in China 2016-2021 ($ millions)
Exhibit 17: Video game streaming services market in the UK 2016-2021 ($ millions)
Exhibit 18: Major video game streaming software for mobile devices
Exhibit 19: Major operating systems and their stance on the adoption of Adobe Flash
Exhibit 20: Competitive differentiators for vendors
Exhibit 21: Other prominent vendors in the global video game streaming services market
Exhibit 22: Alphabet: Business segmentation by revenue 2016 ($ millions)
Exhibit 23: Alphabet: Geographical segmentation by revenue 2016 (% share)
Exhibit 24: Amazon: Business segmentation by revenue 2016 (% share)
Exhibit 25: Microsoft: Geographical segmentation by revenue 2016 (% share)
Exhibit 26: Microsoft: Business segmentation by revenue 2016 ($ millions)
Tables & Figures
Companies
Alphabet, Amazon, and Microsoft
Other Prominent Vendors in the market are: Cavetube, Dailymotion, DeNA, Dingit, DWANGO, Facebook, IBM, Infiniscene, Mobcrush, Panda TV, Smashcast, Valve, and VaughnSoft.
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