Global VR in Education Sector Market 2017-2021

SKU ID :TNV-10382327 | Published Date: 03-May-2017 | No. of pages: 70
Table of Contents PART 01: Executive summary PART 02: Scope of the report PART 03: Research Methodology PART 04: Introduction • Key market highlights PART 05: Market landscape • Five forces analysis PART 06: Market segmentation by product • Global VR gear in education market • Global VR content in education market PART 07: Market segmentation by end-user • Global VR in education market by end-users • Global VR in higher education market • Global VR in K-12 education market PART 08: Geographical segmentation • Global VR in education market by geography • VR in education market in North America • VR in education market in Europe • VR in education market in APAC • VR in education market in ROW PART 09: Decision framework PART 10: Drivers and challenges • Market drivers • Impact of drivers on key customer segments • Market challenges • Impact of challenges on key customer segments PART 11: Market trends • Incorporation of SLAM technology • Increasing use of VR in medical training • VR facilitates collaborative learning • Open source virtual reality PART 12: Vendor landscape • Competitive landscape PART 13: Key vendor analysis PART 14: Other prominent vendors PART 15: Appendix • List of abbreviations List of Exhibits Exhibit 01: Overview of VR technology Exhibit 02: Global VR in education market 2016-2021 ($ millions) Exhibit 03: Five forces analysis - VR gear Exhibit 04: Five forces analysis - VR content Exhibit 05: Global VR in education market by product 2016-2021 (% share) Exhibit 06: Global VR gear in education market 2016-2021 ($ millions) Exhibit 07: Global VR content in education market 2016-2021 ($ millions) Exhibit 08: Global VR in education market by end-users 2016-2021 (% share) Exhibit 09: Global VR in higher education market 2016-2021 ($ millions) Exhibit 10: Global VR in K-12 education market 2016-2021 ($ millions) Exhibit 11: Global VR in education market by geography 2016-2021 (% share) Exhibit 12: VR in education market in North America 2016-2021 ($ millions) Exhibit 13: VR in education market in Europe 2016-2021 ($ millions) Exhibit 14: VR in education market in APAC 2016-2021 ($ millions) Exhibit 15: VR in education market in ROW 2016-2021 ($ millions) Exhibit 16: Impact of drivers Exhibit 17: Impact of challenges
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