Global Virtual Reality Glove Market 2016-2020
SKU ID :TNV-10292312 | Published Date: 21-Nov-2016 | No. of pages: 59Description
TOC
Table of Contents
PART 01: Executive summary
• Highlights
PART 02: Scope of the report
• Market overview
• Base year
• Vendor segmentation
• Summation errors
• Top-vendor offerings
PART 03: Market research methodology
• Research methodology
• Economic indicators
PART 04: Introduction
• Key market highlights
PART 05: Market landscape
• Market overview
• Product life cycle
• Market size and forecast
• Five forces analysis
PART 06: End-user industry
• Gaming
• Entertainment
• Industrial
• Military and aviation
• Healthcare
• Education
PART 07: Market segmentation by technology adopter
• Global VR glove market by technology adopter
• Innovators
• Early adopters
• Early majority
• Market segment comparison
• Global VR glove market by geography
PART 08: Geographical segmentation
• VR glove market in Americas
• VR glove market in EMEA
• VR glove market in APAC
• Market segment comparison
PART 09: Key leading countries
• Key leading countries in global VR glove market
PART 10: Buying criterion
PART 11: Market drivers
• Increased penetration of VR headsets and consoles
• Growth in number of VR users
• Enhanced consumer experience
• Technological advantages
PART 12: Impact of drivers
PART 13: Market challenges
PART 14: Impact of drivers and challenges
PART 15: Market trends
PART 16: Vendor landscape
• Competitive scenario
• Other prominent vendors
PART 17: Appendix
• List of abbreviations
PART 18: Explore Technavio
List of Exhibits
Exhibit 01: Product offerings of key leading vendors
Exhibit 02: Key highlights of global VR glove market
Exhibit 03: Market segmentation of global VR glove market
Exhibit 04: Product life cycle of VR gloves 2015 and 2020
Exhibit 05: Global VR glove market 2015-2020 ($ millions)
Exhibit 06: Global VR glove market 2015-2020 (thousand units)
Exhibit 07: ASP of VR gloves 2015-2020 ($)
Exhibit 08: Five forces analysis
Exhibit 09: Global VR glove market by technology adopter 2015 and 2020 (revenue)
Exhibit 10: Global VR glove market by innovator 2015-2020 ($ millions)
Exhibit 11: Global VR glove market by innovator 2015-2020 (thousands of units)
Exhibit 12: Global VR glove market by early adopter 2015-2020 ($ millions)
Exhibit 13: Global VR glove market by early adopter 2015-2020 (thousands of units)
Exhibit 14: Global VR glove market by early majority 2015-2020 ($ millions)
Exhibit 15: Global VR glove market by early majority 2015-2020 (thousands of units)
Exhibit 16: Global VR glove market segment comparison by technology adopter ($ millions)
Exhibit 17: Global VR glove market by geography 2015 and 2020
Exhibit 18: VR glove market in Americas ($ millions)
Exhibit 19: VR glove market in Americas (thousands of units)
Exhibit 20: VR glove market in EMEA ($ millions)
Exhibit 21: VR glove market in EMEA (thousands of units)
Exhibit 22: VR glove market in APAC ($ millions)
Exhibit 23: VR glove market in APAC (thousands of units)
Exhibit 24: Global VR glove market segment comparison by geography ($ millions)
Exhibit 25: Market share of top 10 countries in global VR glove market 2015
Exhibit 26: Top 10 countries in terms of revenue and market share 2015
Exhibit 27: Buying criteria for VR gloves and impact
Exhibit 28: Global VR content market by user 2015-2020 (millions of users)
Exhibit 29: Impact of drivers
Exhibit 30: Impact of drivers and challenges
Exhibit 31: Other prominent vendors in global VR glove market
Tables & Figures
Companies
CyberGlove, Manus VR, GloveOne, Virtalis, Dexmo, Synertial, Yost Labs.
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