Global Higher Education M-learning Market 2016-2020

SKU ID :TNV-10288292 | Published Date: 05-Oct-2016 | No. of pages: 58
PART 01: Executive summary • Highlights PART 02: Scope of the report • Market overview • Top-vendor offerings PART 03: Market research methodology • Research methodology • Economic indicators PART 04: Introduction • Key market highlights PART 05: Market landscape • Global m-learning market • Global higher education m-learning market • Five forces analysis PART 06: Market drivers PART 07: Impact of drivers PART 08: Market challenges PART 09: Impact of drivers and challenges PART 10: Market trends PART 11: Market segmentation by type • Global higher education m-learning market by type • Global higher education m-learning market by learning applications • Global higher education m-learning market by non-learning applications PART 12: Geographic segmentation • Global higher education m-learning market by geography • Higher education m-learning market in North America • Higher education m-learning market in Europe • Higher education m-learning market by APAC • Higher education m-learning market by ROW PART 13: Vendor landscape • Competitive scenario • Competitive benchmarking PART 14: Key vendor analysis • Adobe Systems • Blackboard • D2L • LearnCast PART 15: Other prominent vendors PART 16: Appendix • List of abbreviations PART 17: Explore Technavio List of Exhibits Exhibit 01: Countries covered for market analysis Exhibit 02: Product offerings Exhibit 03: Global m-learning market 2015-2020 ($ billions) Exhibit 04: Global higher education m-learning market 2015-2020 ($ billions) Exhibit 05: Five forces analysis Exhibit 06: Global smartphone shipments 2011-2015 (billions of units) Exhibit 07: Percentage share of student enrollment 2014 Exhibit 08: Percentage share of number of virtual schools (2014) Exhibit 09: Impact of drivers Exhibit 10: Impact of drivers and challenges Exhibit 11: Global gamification market 2015-2020 ($ millions) Exhibit 12: Global higher education m-learning market by type 2015 Exhibit 13: Global higher education m-learning market by type 2020 Exhibit 14: Global higher education m-learning market by type 2015-2020 ($ billions) Exhibit 15: Global higher education m-learning market by type 2015-2020 Exhibit 16: Global higher education m-learning market by learning applications 2015-2020 ($ billions) Exhibit 17: Global higher education m-learning market by non-learning applications 2015-2020 ($ billions) Exhibit 18: Global higher education m-learning market by geography 2015 Exhibit 19: Global higher education m-learning market by geography 2020 Exhibit 20: Global higher education m-learning market 2015-2020 ($ billions) Exhibit 21: Global higher education m-learning market 2015-2020 Exhibit 22: Higher education m-learning market in North America 2015-2020 ($ billions) Exhibit 23: Higher education m-learning market in Europe 2015-2020 ($ billions) Exhibit 24: Higher education m-learning market in APAC 2015-2020 ($ billions) Exhibit 25: Higher education m-learning market in ROW 2015-2020 ($ billions) Exhibit 26: Vendor analysis Exhibit 27: Key vendors: Strategic initiatives overview Exhibit 28: LeanCast: Features in mobile platforms
Adobe Systems, Blackboard, D2L, LearnCast,Aptara, Adrenna, Articulate, City & Guilds, Docebo, Edmodo, Haiku Learning, Saba Software, Schoology, WizIQ.
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