Global Game-based Learning Market 2012-2016
SKU ID :TNV-10282514 | Published Date: 26-Mar-2013 | No. of pages: 40Description
TOC
1. Executive Summary
2. Introduction
3. Market Coverage
Market Overview
Product Offerings
4. Market Landscape
4.1. Market Size and Forecast
4.2. Five Force Analysis
5. Geographical Segmentation
5.1. Game-based Learning Market in Asia Region
5.2. Game-based Learning Market in the Americas
5.3. Game-based Learning Market in the EMEA Region
6. Key Leading Countries
China
South Korea
US
7. Vendor Landscape
7.1. Vendor Categorization
7.2. Competitive Landscape
8. Buying Criteria
9. Market Growth Drivers
10. Drivers and their Impact
11. Market Challenges
12. Impact of Drivers and Challenges
13. Market Trends
14. Key Vendor Analysis
14.1. LearningWare Inc.
14.1.1. Business Overview
14.1.2. Business Segmentation
14.1.3. Key Information
14.1.4. SWOT Analysis
14.2. Lumos Labs Inc.
14.2.1. Business Overview
14.2.2. Business Segmentation
14.2.3. Key Information
14.2.4. SWOT Analysis
14.3. BreakAway Ltd.
14.3.1. Business Overview
14.3.2. Business Segmentation
14.3.3. Key Information
14.3.4. SWOT Analysis
14.4. PlayGen.com
14.4.1. Business Overview
14.4.2. Business Segmentation
14.4.3. Key Information
14.4.4. SWOT Analysis
15. Other Reports in this Series
List of Exhibits:
Exhibit 1: Global Game-based Learning Market 2012–2016 (US$ billion)
Exhibit 2: Global Game-based Learning Market by Geographical Segmentation 2012
Exhibit 3: Game-based Learning Market in the Asia (US$ million)
Exhibit 4: Game-based Learning Market in the Americas (US$ million)
Exhibit 5: Game-based Learning Market in the Americas by Regional Segmentation 2012
Exhibit 6: Game-based Learning Market in the EMEA Region (US$ million)
Exhibit 7: Game-based Learning Market in EMEA Region by Regional Segmentation 2012
Exhibit 8: Business Segmentation of LearningWare Inc.
Exhibit 9: Business Segmentation of Lumos Labs Inc.
Exhibit 10: Business Segmentation of BreakAway Ltd.
Exhibit 11: Business Segmentation of PlayGen.com
Tables & Figures
Companies
LearningWare Inc., Lumos Labs Inc., BreakAway Ltd., PlayGen.com, HealthTap, RallyOn, SCVNGR, Corporate internet Games, Games2Train, MAK Technologies, mbagames, Management Possible/ i2i Workforce LLC, Monte Cristo, Ninth House Networks/ Personnel Decisions International Corporation, SimuLearn, Transmedia Inc., Visual Purple LLC, and Will Interactive Inc.
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$2500$4000