Global 3D Animation Software Market 2016-2020
SKU ID :TNV-10280218 | Published Date: 15-Sep-2016 | No. of pages: 58Description
TOC
PART 01: Executive summary
• Highlights
PART 02: Scope of the report
• Market overview
• End-users
• Segmentation by geography
• Base year
• Vendor segmentation
• Summation errors
• Product offerings
PART 03: Market research methodology
• Research methodology
• Economic indicators
PART 04: Introduction
• Key market highlights
PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 06: Market segmentation by industry
• Global 3D animation software market
• Global 3D animation software market by media and entertainment industry
• Global 3D animation software market by AEC industry
• Global 3D animation software market by automotive industry
PART 07: Geographical segmentation
• Global 3D animation software market by geography
• 3D animation software market in APAC
• 3D animation software market in Americas
• 3D animation software market in EMEA
PART 08: Key leading countries
PART 09: Buying criteria
PART 10: Market drivers
• Increased use of 3D animation in movies
• Increasing demand for e-sports
• Increased use of 3D animation in TV commercials
PART 11: Impact of drivers
PART 12: Market challenges
• Piracy of software license and animated films
• Availability of open-source 3D animation software
• Lack of expertise in 3D animation
PART 13: Impact of drivers and challenges
PART 14: Market trends
• Increasing outsourcing for 3D modeling
• Growth in VR animation
• Declining 2D animation market
• Rise of co-productions with Asian countries
• Emergence of 3D printers
PART 15: Vendor landscape
• Competitive scenario
• Key vendors
• Other prominent vendors
PART 16: Appendix
• List of abbreviations
PART 17: Explore Technavio
List of Exhibits
Exhibit 01: Global 3D animation market by geography
Exhibit 02: Product offerings
Exhibit 03: Global 3D animation software market
Exhibit 04: Global 3D animation software: Market size and forecast 2015-2020 ($ billions)
Exhibit 05: Five forces analysis
Exhibit 06: Global 3D animation software market shares by industry 2015
Exhibit 07: Global 3D animation software market size and forecast by media and entertainment 2015-2020 ($ billions)
Exhibit 08: Global 3D animation software market size and forecast by AEC industry 2015-2020 ($ billions)
Exhibit 09: Global 3D animation software market size and forecast by automotive industry 2015-2020 ($ billions)
Exhibit 10: Global 3D animation software market by geography 2015
Exhibit 11:D animation software market size and forecast by APAC 2015-2020 ($ billions)
Exhibit 12:D animation software market size and forecast in Americas 2015-2020 ($ billions)
Exhibit 13:D animation software market size and forecast in EMEA 2015-2020 ($ billions)
Exhibit 14: Key leading countries
Exhibit 15: Buying criteria
Exhibit 16: Buying criteria
Exhibit 17: Top 5 played e-sports games 2015
Exhibit 18: Impact of drivers
Exhibit 19: Impact of drivers and challenges
Exhibit 20: Business segmentation by revenue 2015
Exhibit 21: Adobe Systems: geographical segmentation by revenue 2015
Exhibit 22: Autodesk: business segmentation by revenue 2015
Exhibit 23: Geographical segmentation 2015
Exhibit 24: Side Effects Software: Key products
Tables & Figures
Companies
Adobe, Autodesk, Corel, Electric Image Animation System, Maxon, Side Effects Software, Corastar, Corus Entertainment, Magix, NewTek, Smith Micro Software.
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