Global Gaming Peripheral Market 2016-2020

SKU ID :TNV-10279611 | Published Date: 26-Jul-2016 | No. of pages: 77
PART 01: Executive summary • Highlights PART 02: Scope of the report • Market overview • Hard-core gamers • Base year • Vendor segmentation • Summation errors • Top-vendor offerings • Research methodology • Economic indicators PART 03: Introduction • Key market highlights PART 04: Market landscape • Market overview • Market size and forecast • Five forces analysis PART 05: Market segmentation by type • Global gaming peripheral market by type • Global gaming peripheral market by controllers • Global gaming peripheral market by headsets • Global gaming peripheral market by keyboards • Global gaming peripheral market by mouse • Global gaming peripheral market by mouse mats • Segment comparison analysis PART 06: Market segmentation of gaming keyboard • Market segmentation of gaming keyboard • Global mechanical keyboard market • Global mechanical keyboard market by switch type • Gaming keyboard market by backlight • Gaming keyboard market by switch producer PART 07: Market segmentation by technology • Global gaming peripheral market by technology • Global wired gaming peripheral market • Global wireless gaming peripheral market • Segment comparison analysis PART 08: Geographical segmentation • Regional segregation of global gaming peripheral market • Gaming peripheral market in Americas • Gaming peripheral market in APAC • Gaming peripheral market in EMEA • Segment comparison analysis PART 09: Key leading countries • Key leading countries in global gaming peripheral market PART 10: Market drivers PART 11: Impact of drivers PART 12: Market challenges PART 13: Impact of drivers and challenges PART 14: Market trends PART 15: Vendor landscape • Competitive scenario • Other prominent vendors PART 16: Appendix PART 24: Explore Technavio • List of abbreviations Exhibit 01: Product offerings Exhibit 02: Global gaming peripheral market segmentation Exhibit 03: Global gaming peripheral market 2015-2020 ($ billions) Exhibit 04: Five forces analysis Exhibit 05: Global gaming peripheral market by type in 2015 and 2020 Exhibit 06: Global gaming peripheral market by controllers 2015-2020 ($ billions) Exhibit 07: Global gaming peripheral market by controllers 2015-2020 (millions of units) Exhibit 08: Global gaming peripheral market by headsets 2015-2020 ($ billions) Exhibit 09: Global gaming peripheral market by headsets 2015-2020 (millions of units) Exhibit 10: Global gaming peripheral market by keyboards 2015-2020 ($ billions) Exhibit 11: Global gaming peripheral market by keyboards 2015-2020 (millions of units) Exhibit 12: Global gaming peripheral market by mouse 2015-2020 ($ billions) Exhibit 13: Global gaming peripheral market by mouse 2015-2020 (millions of units) Exhibit 14: Global gaming peripheral market by mouse mats 2015-2020 ($ billions) Exhibit 15: Global gaming peripheral market by mouse mats 2015-2020 (millions of units) Exhibit 16: Growth rates of global gaming peripheral market segments by type 2015-2020 ($ billions) Exhibit 17: CAGR comparison by type of gaming peripherals (2015-2020) Exhibit 18: Gaming keyboard market by type 2015 and 2020 Exhibit 19: Global mechanical keyboard market 2015-2020 ($ billions) Exhibit 20: Mechanical keyboard market in China 2015-2020 ($ billions) Exhibit 21: Global mechanical keyboard market by switch type 2015-2020 ($ billions) Exhibit 22: Force versus distance traveled by red switches Exhibit 23: Force versus distance traveled by brown switches Exhibit 24: Force versus distance traveled by blue switches Exhibit 25: Force versus distance traveled by green switches Exhibit 26: Force versus distance traveled by black switches Exhibit 27: Comparison of the five mechanical keyboard switches Exhibit 28: Gaming keyboard market by backlight 2015 Exhibit 29: Gaming keyboard market by switch producer 2015 Exhibit 30: Global gaming peripheral market by technology 2015 and 2020 Exhibit 31: Global wired gaming peripheral market 2015-2020 ($ billions) Exhibit 32: Global wireless gaming peripheral market 2015-2020 ($ billions) Exhibit 33: Growth rates of gaming peripheral market segments by type 2015-2020 ($ billions) Exhibit 34: CAGR comparison by technology of gaming peripherals (2015-2020) Exhibit 35: Global gaming peripheral market by geography 2015 Exhibit 36: Gaming peripheral market in Americas 2015-2020 ($ billions) Exhibit 37: Geographical segmentation of hard-core gamers 2014 (millions of gamers) Exhibit 38: Gaming peripheral market in APAC 2015-2020 ($ billions) Exhibit 39: Gaming peripheral market in EMEA 2015-2020 ($ billions) Exhibit 40: Growth rates of global gaming peripheral market segments by geography 2015-2020 ($ billions) Exhibit 41: CAGR comparison by geography (2015-2020) Exhibit 42: Top 10 countries in global gaming peripheral market 2015 Exhibit 43: Market share and revenue of top 10 countries in global gaming peripheral market 2015 Exhibit 44: Impact of drivers Exhibit 45: Global shipment of desktops, smartphones, and tablets 2011-2015 (millions of units) Exhibit 46: Impact of drivers and challenges
Corsair Components, Razer, Mad Catz Interactive, Logitech International S.A., SteelSeries, Cooler Master, Creative, Gioteck, Kingston, Microsoft, Plantronics, ROCCAT, Sennheiser, Sentey, Sharkoon, Skullcandy, Sony, Thrustmaster, Tt eSPORTS, Turtle Beach.
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