2020-2025 Global Virtual Goods Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

SKU ID : Maia- 17125931

Publishing Date : 29-Dec-2020

No. of pages : 115

PRICE
3360
6720

  • Virtual goods are services and products that are available in games that are procured using real money. These goods do not translate into real-life goods and are particular to a certain game.
    This report elaborates the market size, market characteristics, and market growth of the Virtual Goods industry, and breaks down according to the type, application, and consumption area of Virtual Goods. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

    In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Virtual Goods in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
    In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

    Key players in the global Virtual Goods market covered in Chapter 13:
    Tencent Holdings Ltd.
    Facebook Inc.
    Mixi Inc.
    Kabam Inc
    Epic Games, Inc.
    Gree Inc.
    Tagged Inc.
    Line
    Bebo Inc.
    Hi5 Networks Inc.
    Myspace LLC
    Zynga Inc.
    KakaoTalk

    In Chapter 6, on the basis of types, the Virtual Goods market from 2015 to 2025 is primarily split into:
    Game Skin Virtual Goods
    Game Fashion Virtual Goods
    Digital Chat Stickers
    Others

    In Chapter 7, on the basis of applications, the Virtual Goods market from 2015 to 2025 covers:
    Female
    Male

    Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
    United States
    Europe
    China
    Japan
    India

    Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
    North America (Covered in Chapter 8)
    United States
    Canada
    Mexico
    Europe (Covered in Chapter 9)
    Germany
    UK
    France
    Italy
    Spain
    Others
    Asia-Pacific (Covered in Chapter 10)
    China
    Japan
    India
    South Korea
    Southeast Asia
    Others
    Middle East and Africa (Covered in Chapter 11)
    Saudi Arabia
    UAE
    South Africa
    Others
    South America (Covered in Chapter 12)
    Brazil
    Others

    Years considered for this report:


    Historical Years:

    2015-2019

    Base Year:

    2019

    Estimated Year:

    2020

    Forecast Period:

    2020-2025

    Frequently Asked Questions



    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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