2020-2025 Global Esports and Gaming Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

SKU ID : Maia- 16872654

Publishing Date : 26-Nov-2020

No. of pages : 115

PRICE
3360
6720


  • This report elaborates the market size, market characteristics, and market growth of the Esports and Gaming industry, and breaks down according to the type, application, and consumption area of Esports and Gaming. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

    In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Esports and Gaming in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
    In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

    Key players in the global Esports and Gaming market covered in Chapter 13:
    Epic Games
    Nintendo
    Gfinity, PLC
    G2 Esports
    Echo Fox
    Wargaming Public
    Total Entertainment Network
    King Digital Entertainment PLC
    FACEIT
    Cloud9
    Team Liquid
    Electronic Arts, Inc.
    Riot Games Inc.
    Immortals
    CJ Corporation
    Team SoloMid
    Gen.G Esports
    Gamevil Inc.
    Valve Corporation
    GungHo Online Entertainment
    Kabam
    Hi-Rez Studios
    Modern Times Group MTG AB
    100 Thieves
    Zynga Inc.
    Fnatic
    Alisports
    Activision Blizzard Inc.
    Turner Broadcasting System
    Rovio Entertainment
    Tencent

    In Chapter 6, on the basis of types, the Esports and Gaming market from 2015 to 2025 is primarily split into:
    Multiplayer Online Battle Arena (MOBA)
    Player vs. Player (PvP)
    First Person Shooters (FPS)
    Real Time Strategy (RTS)
    Salons & Spas

    In Chapter 7, on the basis of applications, the Esports and Gaming market from 2015 to 2025 covers:
    PC-based Esports
    Consoles-based Esports
    Mobile & Tablets

    Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
    United States
    Europe
    China
    Japan
    India

    Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
    North America (Covered in Chapter 8)
    United States
    Canada
    Mexico
    Europe (Covered in Chapter 9)
    Germany
    UK
    France
    Italy
    Spain
    Others
    Asia-Pacific (Covered in Chapter 10)
    China
    Japan
    India
    South Korea
    Southeast Asia
    Others
    Middle East and Africa (Covered in Chapter 11)
    Saudi Arabia
    UAE
    South Africa
    Others
    South America (Covered in Chapter 12)
    Brazil
    Others

    Years considered for this report:


    Historical Years:

    2015-2019

    Base Year:

    2019

    Estimated Year:

    2020

    Forecast Period:

    2020-2025

    Frequently Asked Questions



    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
    market Reports market Reports