2020-2025 Global Collectible Card Game Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

SKU ID : Maia- 17037854

Publishing Date : 24-Dec-2020

No. of pages : 122

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  • A collectible card game (CCG), also called a trading card game (TCG) or many other names, is a kind of strategy card game that was created in 1993 and consists of specially designed sets of playing cards. These cards use proprietary artwork or images to embellish the card. CCGs may depict anything from fantasy or science fiction genres, horror themes, cartoons, or even sports. Game text is also on the card and is used to interact with the other cards in a strategic fashion. Games are commonly played between two players, though multiplayer formats are also common. Players may also use dice, counters, card sleeves, or play mats to complement their gameplay.
    This report elaborates the market size, market characteristics, and market growth of the Collectible Card Game industry, and breaks down according to the type, application, and consumption area of Collectible Card Game. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

    In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Collectible Card Game in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
    In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

    Key players in the global Collectible Card Game market covered in Chapter 13:
    Duel Link
    Magic
    Long Pack
    Shadowverse
    Star Wars
    Magic Duels
    Hearthstone
    WEE Supercard
    Albino Dragon

    In Chapter 6, on the basis of types, the Collectible Card Game market from 2015 to 2025 is primarily split into:
    Digital
    Physical

    In Chapter 7, on the basis of applications, the Collectible Card Game market from 2015 to 2025 covers:
    Smartphone
    Tabletop

    Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
    United States
    Europe
    China
    Japan
    India

    Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
    North America (Covered in Chapter 8)
    United States
    Canada
    Mexico
    Europe (Covered in Chapter 9)
    Germany
    UK
    France
    Italy
    Spain
    Others
    Asia-Pacific (Covered in Chapter 10)
    China
    Japan
    India
    South Korea
    Southeast Asia
    Others
    Middle East and Africa (Covered in Chapter 11)
    Saudi Arabia
    UAE
    South Africa
    Others
    South America (Covered in Chapter 12)
    Brazil
    Others

    Years considered for this report:


    Historical Years:

    2015-2019

    Base Year:

    2019

    Estimated Year:

    2020

    Forecast Period:

    2020-2025

    Frequently Asked Questions



    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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