Global Artificial Intelligence in Video Games Market Size, Status and Forecast 2019-2025

SKU ID : QYR- 12953059

Publishing Date : 07-Jan-2019

No. of pages : 107

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  • In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.
    In 2017, the global Artificial Intelligence in Video Games market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

    This report focuses on the global Artificial Intelligence in Video Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Artificial Intelligence in Video Games development in United States, Europe and China.

    The key players covered in this study
    Ubisoft
    EA
    Tencent
    Sony
    Microsoft
    Playtika
    Activision Blizzard
    NetEase
    Nintendo
    Google
    Nexon
    Square Enix
    Konami
    Take-Two Interactive
    NCSoft

    Market segment by Type, the product can be split into
    On-Premise
    Cloud-based

    Market segment by Application, split into
    PC
    TV
    Smartphone & Tablet

    Market segment by Regions/Countries, this report covers
    United States
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America

    The study objectives of this report are:
    To analyze global Artificial Intelligence in Video Games status, future forecast, growth opportunity, key market and key players.
    To present the Artificial Intelligence in Video Games development in United States, Europe and China.
    To strategically profile the key players and comprehensively analyze their development plan and strategies.
    To define, describe and forecast the market by product type, market and key regions.

    In this study, the years considered to estimate the market size of Artificial Intelligence in Video Games are as follows:
    History Year: 2013-2017
    Base Year: 2017
    Estimated Year: 2018
    Forecast Year 2018 to 2025
    For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

    Frequently Asked Questions



    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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