Global In-Car Entertainment Market Insights, Forecast to 2025

SKU ID : QYR- 12258178

Publishing Date : 11-Sep-2018

No. of pages : 126

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  • This industry study presents the global In-Car Entertainment market size, historical breakdown data (2013-2018) and forecast (2018-2025). The In-Car Entertainment production, revenue and market share by manufacturers, key regions and type;
    The consumption of In-Car Entertainment in volume terms are also provided for major countries (or regions), and for each application and product at the global level. Market share, growth rate, and competitive factors are also evaluated for market leaders Panasonic, Fujitsu-Ten, etc.

    In-car entertainment (ICE), or in-vehicle infotainment (IVI), is a collection of hardware and software in automobiles that provides audio or video entertainment. In car entertainment originated with car audio systems that consisted of radios and cassette or CD players, and now includes automotive navigation systems, video players, USB and Bluetooth connectivity, Carputers, in-car internet, and WiFi. Once controlled by simple dashboards knobs and dials, ICE systems can include steering wheel audio controls and handsfree voice control.
    Asia Pacific region have becoming a more and more important market of automotive industry, with more than half of the global automotive production. With the development of electronic technology, car infotainment system is also more and more popular.
    China is the largest consumption market in APAC with nearly half market share. Followed China, Japan and Korea are also important market as the mature automotive industry. In addition, Southeast Asia and India are small market as a depressed car industry.
    Global In-Car Entertainment market size will reach xx million US$ by 2025, from xx million US$ in 2017, at a CAGR of xx% during the forecast period. In this study, 2017 has been considered as the base year and 2018-2025 as the forecast period to estimate the market size for In-Car Entertainment.

    The following manufacturers are covered in this report:
    Panasonic
    Fujitsu-Ten
    Pioneer
    Denso
    Aisin
    Clarion
    Desay SV
    Kenwood
    Harman
    ADAYO
    Alpine
    Visteon
    Continental
    Bosch
    Hangsheng
    Coagent
    Mitsubishi Electronics (Melco)
    Delphi
    Kaiyue Group
    Soling
    Sony
    Skypine
    Roadrover
    FlyAudio

    In-Car Entertainment Breakdown Data by Type
    QNX System
    WinCE System
    Linux System
    Other
    In-Car Entertainment Breakdown Data by Application
    OEM
    Aftermarket

    In-Car Entertainment Production by Region
    United States
    Europe
    China
    Japan
    South Korea
    India
    Other Regions

    In-Car Entertainment Consumption by Region
    North America
    United States
    Canada
    Mexico
    Asia-Pacific
    China
    India
    Japan
    South Korea
    Australia
    Indonesia
    Malaysia
    Philippines
    Thailand
    Vietnam
    Europe
    Germany
    France
    UK
    Italy
    Russia
    Rest of Europe
    Central & South America
    Brazil
    Rest of South America
    Middle East & Africa
    GCC Countries
    Turkey
    Egypt
    South Africa
    Rest of Middle East & Africa

    The study objectives are:
    To analyze and research the global In-Car Entertainment status and future forecast,involving, production, revenue, consumption, historical and forecast.
    To present the key In-Car Entertainment manufacturers, production, revenue, market share, SWOT analysis and development plans in next few years.
    To segment the breakdown data by regions, type, manufacturers and applications.
    To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
    To identify significant trends, drivers, influence factors in global and regions.
    To strategically analyze each submarket with respect to individual growth trend and their contribution to the market.
    To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

    In this study, the years considered to estimate the market size of In-Car Entertainment :
    History Year: 2013 - 2017
    Base Year: 2017
    Estimated Year: 2018
    Forecast Year: 2018 - 2025

    This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of In-Car Entertainment market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

    For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

    Frequently Asked Questions



    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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