North America Game Engines Market by Manufacturers, Countries, Type and Application, Forecast to 2022

SKU ID : GIR- 10726412

Publishing Date : 24-Nov-2017

No. of pages : 117

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  • "A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.

    Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement."


    Scope of the Report:
    This report focuses on the Game Engines in North America market, especially in United States, Canada and Mexico. This report categorizes the market based on manufacturers, countries, type and application.

    Market Segment by Manufacturers, this report covers
    Unity Technologies
    Epic Games
    Chukong Tech
    Crytek
    Valve Corporation
    YoYo Games
    The Game Creators
    Marmalade Tech
    Idea Fabrik
    Leadwerks Software
    Sony
    Amazon
    GameSalad
    Scirra
    Corona Labs (Organization)
    Silicon Studio Corp
    Garage Games
    Briar Wallace/Blender Foundation (Organization)
    The OGRE Team (Organization)
    Godot Engine (Community developed)
    Mario Zechner (Personal)

    Market Segment by Countries, covering
    United States
    Canada
    Mexico

    Market Segment by Type, covers
    3D Game Engines
    2.5D Game Engines
    2D Game Engines

    Market Segment by Applications, can be divided into
    PC Games
    Mobile Games
    TV Games
    Other Games

    There are 15 Chapters to deeply display the North America Game Engines market.

    Chapter 1, to describe Game Engines Introduction, product type and application, market overview, market analysis by countries, market opportunities, market risk, market driving force;

    Chapter 2, to analyze the manufacturers of Game Engines, with profile, main business, news, sales, price, revenue and market share in 2016 and 2017;

    Chapter 3, to display the competitive situation among the top manufacturers, with profile, main business, news, sales, price, revenue and market share in 2016 and 2017;

    Chapter 4, to show the North America market by countries, covering United States, Canada and Mexico, with sales, revenue and market share of Game Engines, for each country, from 2012 to 2017;

    Chapter 5 and 6, to show the market by type and application, with sales, price, revenue, market share and growth rate by type, application, from 2012 to 2017;

    Chapter 7, 8 and 9, to analyze the segment market in United States, Canada and Mexico, by manufacturers, type and application, with sales, price, revenue and market share by manufacturers, types and applications;

    Chapter 10, Game Engines market forecast, by countries, type and application, with sales, price and revenue, from 2017 to 2022;

    Chapter 11, to analyze the manufacturing cost, key raw materials and manufacturing process etc.

    Chapter 12, to analyze the industrial chain, sourcing strategy and downstream end users (buyers);

    Chapter 13, to describe sales channel, distributors, traders, dealers etc.

    Chapter 14 and 15, to describe Game Engines Research Findings and Conclusion, Appendix, methodology and data source

    Frequently Asked Questions



    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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