About Gaming Console
Gaming consoles are the most popular devices among the various gaming platforms available in the market. These specialized computers are designed for interactive video gaming and are built with similar components, such as a central processing unit (CPU), graphics processing unit (GPU), and random access memory (RAM).
Peripherals such as joysticks, mouse, keypads, and others are used as input systems. Video and audio outputs are enabled by plugging the console into a TV or similar audio-visual system. Handheld gaming consoles are compact, mobile versions of gaming consoles and have inbuilt displays, speakers, and controls.
Technavio’s analysts forecast the global gaming console market to grow at a CAGR of 13.13% during the period 2016-2020.
Covered in this report
The report covers the present scenario and the growth prospects of the global gaming console market for 2016-2020. To calculate the market size, the report includes revenue generated through the sale of gaming consoles. The report segments the market by game genre and provides a detailed analysis of the market scenario for both TV and handheld consoles.
The market is divided into the following segments based on type:
• TV gaming consoles
• Handheld gaming consoles
Technavio's report, Global Gaming Console Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
• Mad Catz
• Microsoft
• Nintendo
• Sony
Other prominent vendors
• NVIDIA
• OUYA
• Tommo
Market driver
• Innovations in audio-visual devices
• For a full, detailed list, view our report
Market challenge
• Low popularity of gaming consoles in e-sports
• For a full, detailed list, view our report
Market trend
• Availability of multi-functional gaming consoles
• For a full, detailed list, view our report
Key questions answered in this report
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.
Gaming consoles are the most popular devices among the various gaming platforms available in the market. These specialized computers are designed for interactive video gaming and are built with similar components, such as a central processing unit (CPU), graphics processing unit (GPU), and random access memory (RAM).
Peripherals such as joysticks, mouse, keypads, and others are used as input systems. Video and audio outputs are enabled by plugging the console into a TV or similar audio-visual system. Handheld gaming consoles are compact, mobile versions of gaming consoles and have inbuilt displays, speakers, and controls.
Technavio’s analysts forecast the global gaming console market to grow at a CAGR of 13.13% during the period 2016-2020.
Covered in this report
The report covers the present scenario and the growth prospects of the global gaming console market for 2016-2020. To calculate the market size, the report includes revenue generated through the sale of gaming consoles. The report segments the market by game genre and provides a detailed analysis of the market scenario for both TV and handheld consoles.
The market is divided into the following segments based on type:
• TV gaming consoles
• Handheld gaming consoles
Technavio's report, Global Gaming Console Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
• Mad Catz
• Microsoft
• Nintendo
• Sony
Other prominent vendors
• NVIDIA
• OUYA
• Tommo
Market driver
• Innovations in audio-visual devices
• For a full, detailed list, view our report
Market challenge
• Low popularity of gaming consoles in e-sports
• For a full, detailed list, view our report
Market trend
• Availability of multi-functional gaming consoles
• For a full, detailed list, view our report
Key questions answered in this report
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.
Frequently Asked Questions
This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
- By product type
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- By Technology
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The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.