Global Virtual Reality Content Market 2016-2020

SKU ID : TNV- 10288392

Publishing Date : 24-Oct-2016

No. of pages : 57

PRICE
2500
4000

  • About VR Content

    VR is an artificial environment that is created using software and hardware. The content is in 3D form, giving users a virtual experience. The 3D image is the simplest form of VR that can be explored on a PC by using a keyboard or mouse as a controller to move the image or zoom in or out. The more advanced technologies include actual rooms that are augmented with wearable computers, VR headsets that allow users to feel the display images, and wrap-around display screens.

    Technavio’s analysts forecast the global VR content market to grow at a CAGR of 127.97% during the period 2016-2020.

    Covered in this report
    The report covers the present scenario and the growth prospects of the global VR content market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sales of VR content in the following industries:
    • Games
    • Entertainment
    • Healthcare and wellness
    • Travel and tourism
    • Others (include engineering, manufacturing, automotive, real estate, sports and fitness, and education)

    The market is divided into the following segments based on geography:
    • Americas
    • APAC
    • EMEA

    Technavio's report, Global VR Content Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

    Key vendors
    • Netflix
    • Samsung
    • Google
    • Valve

    Other prominent vendors
    • 8i
    • Alphaeon
    • AltspaceVR
    • Apple (Metaio)
    • Blippar
    • Alchemy VR
    • CCP Games
    • EEVO
    • Facebook
    • GoPro
    • High Fidelity
    • HTC
    • Improbable
    • Jaunt
    • Legend3D
    • Linden Lab
    • Marxent
    • Matterport
    • Movidius
    • MyDreamVR
    • NextVR
    • Nod Labs
    • Reload Studios
    • Resolution Games
    • Sony
    • uSens
    • Virtalis
    • Virtuix
    • Viscira
    • VRideo
    • Wevr
    • WorldViz

    Market driver
    • Growing penetration of VR headsets
    • For a full, detailed list, view our report

    Market challenge
    • Limitations of hardware and software
    • For a full, detailed list, view our report

    Market trend
    • Growing popularity of 360-degree videos
    • For a full, detailed list, view our report

    Key questions answered in this report
    • What will the market size be in 2020 and what will the growth rate be?
    • What are the key market trends?
    • What is driving this market?
    • What are the challenges to market growth?
    • Who are the key vendors in this market space?
    • What are the market opportunities and threats faced by the key vendors?
    • What are the strengths and weaknesses of the key vendors?

    You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.




    Frequently Asked Questions



    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
    market Reports market Reports